Most mobile apps must, at some point, display a score or some other data, save it to the device, and load it in a later session. Today’s tutorial walks you through the entire process and features a sample project which you can modify for your purposes.
One feature that is requested in the feedback site is a “widget-based” text input field — one that allows for more “styling” than a device’s native input field. Until we can implement this feature, today’s tutorial gives you a foundation to build your own. Read further to learn how.
Sometimes, the design of an app dictates the need for “image swapping,” in which the developer needs to draw an image at a given location and then, after some time or some action, swap that image for another. Corona SDK offers various solutions for this task and this week’s tutorial discusses each in detail.
If you have a Graphics 1.0-based project and want to take advantage of all the new features, updates, and fixes in Graphics 2.0, then you can migrate your code with the help of our Graphics 2.0 Migration Guide.
In this post, I’ll talk about Graphics 1.0 Compatibility Mode, the fastest path for existing projects.
If you’re a developer using in-app advertising, utilizing multiple ad vendors is a good approach to increase revenue potential. In today’s tutorial, learn how to implement multiple ad vendors using the ads plugin.
If you’re developing Corona-powered apps for HID-controller-based environments, you might have wished that you can “simulate” the controller input similarly to how you simulate other aspects of your app. Now you can! In today’s guest tutorial, learn how to simulate HID controllers directly in the Corona Simulator.
In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.
Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released. We’d also like to remind you to submit your amazing entries for our Graphics 2.0 contest.
Corona SDK has long offered the ability to load images, save images, and work with images/photos in the camera roll or photo album. Now, we’ve added the ability to load and record video as well. In today’s tutorial, learn how to use the new video capture and select features, as well as the new photo capture/select functions.
Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.