Tutorial: Capture/Select Photo and Video

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Corona SDK has long offered the ability to load images, save images, and work with images/photos in the camera roll or photo album. Now, we’ve added the ability to load and record video as well. In today’s tutorial, learn how to use the new video capture and select features, as well as the new photo capture/select functions.

Tutorial: Fills and Strokes in Graphics 2.0

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Graphics 2.0 Demo Contest Winners

An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.

Tutorial: Passing Data To/From Functions

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In this week’s foundational tutorial, we inspect the nature of functions, how to pass data of different types to functions, and how to retrieve the information you need. If you’re new to Corona or programming in general, read further to learn how functions can greatly improve your app’s structure and performance.

Tutorial: Tap/Touch Anatomy

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Most Corona developers understand the concept behind tap and touch events, but the lines get a little blurry when dealing with more complex scenarios, for example overlapping objects with different types of event listeners. Today’s tutorial explains exactly how Corona handles these events and which events are broadcast to which objects.