Tutorial: Understanding In-App Purchases

In the mobile development world, studios have been looking for more models to monetize their product. This doesn’t just impact games, as business app developers are finding it more challenging to monetize as well. This week’s tutorial discusses some important details about In-App Purchases (IAP) and how to implement them in your Corona app.

Tutorial: Introduction to Game Controllers

It’s an exciting time to be a mobile app developer. Through the magic of mobile and Bluetooth support on devices, it’s now possible to use controllers to play games, in addition to the standard touchscreen and accelerometer. Read further to learn about Corona SDK’s core support for OUYA, Green Throttle, GameStick, SHIELD, and other human interface devices.

Tutorial: Introducing the “Social” Plugin (iOS)

In iOS 6, Apple included a class which handles not only Twitter, but also Facebook and even the widely-used Chinese social networking service, Sina Weibo. Now that Corona’s plugin system is in place, we’ve rolled out a new plugin for Pro subscribers. This is the “Social” plugin and it allows developers to implement these three services directly into their apps. Read further to learn more.

Tutorial: Non-Physics Collision Detection

Corona SDK has a robust physics-based collision detection system, but it requires some extra processing behind that scenes that you typically don’t need if you’re not using physics for other purposes. Today’s tutorial explains how to detect collisions between two circles or two rectangles without using the physics engine. Read further to learn how.

Tutorial: Stylizing Widgets, Part 1

This week’s tutorial discusses how to visually stylize widgets. Although widgets will adopt the OS-like appearance by default, in many cases you’ll want to customize the appearance to suit the style of your app. In this part of the series (1), learn how to properly style the button, table view, stepper, and spinner widgets.

Tutorial: Extending Libraries Without Native Code

Sometimes, in development, we wish that there was “one extra little thing” in a particular library, or that a function handled a use case specific to our needs. In today’s tutorial, using a little Lua “magic,” we’ll learn how to add custom functions to existing Corona libraries and even extend the functionality of existing APIs. Read further to learn how.