Amazon’s upcoming Kindle Fire has been forecasted to sell over 5 million units when it’s formally released later this year. The ante-upped Kindle Fire is a 7-inch Android-based “stripped down” tablet (no camera, WiFi-only) that, at $199, will cost almost half as much as Apple’s seemingly incomparable iPad. Those 5 million Q4 preorders already would put the Kindle Fire ahead of Barnes & Noble’s NOOK Color in total sales, seeing as the NOOK just crossed 3 million earlier this year. Meanwhile, iPad sales currently stand at around 40 million since the device first launched 18 months ago, but keep in mind that the iPad sold 3.27 million units in its debut quarter (albeit 7.33 million in its first holiday quarter later that year). This begs the question… Has the iPad finally met its first
Just yesterday, we were informed by Team Dabble that their board game has racked up yet another award — the esteemed Parent’s Choice Gold Award for superior educational toys and games. Of course, this doesn’t come as a huge surprise to us considering how Dabble is irresistibly fun to play and seems to get even more awesome with the more people you have playing. Dabble has all the makings of a classic (designed by 84-year-old Brooklyn inventor George Weiss — who has probably seen a lot of games in his time!) and is also available on-the-go for iPhone, iPad, and Android. Oh, and check out the full Parent’s Choice write-up below…
NOTE: This tutorial is outdated. Please refer to the documentation for the full list of current APIs.
NOTE: This tutorial is outdated and has been replaced by the Native UI Objects guide. Please refer to this guide for details and usage examples.
It’s probably no surprise to you and your Corona SDK users that a lot of mobile developers are often “going it alone” — running small or even solo operations on a quest to make a name in the world of app development! Of course, the good folks over at ReadWriteMobile also have noticed this: One of the great beauties of Web technology is that the barrier for entry into innovation has been significantly lowered. In the mobile world, all you really need to know to build an application are the rudiments of coding and how to work within various native frameworks, like iOS or Android. Yet, independent developers face steep challenges in not only creating dynamic applications but trying to get anybody to use them.
Dear Universe, I remember when it all started, moving that turtle around on the screen in elementary school. I remember programming Basic on an Apple ][. I remember seeing Toy Story. I remember my Dad giving me an iPod for Christmas. I remember sitting in the audience listening to Steve give a eulogy for Mac OS Classic at WWDC. I remember seeing him so incredibly excited to give a “small token” of appreciation at the Apple all-hands by giving everyone an iPod shuffle. I remember seven years ago sitting in my office on the third floor of Apple’s main campus when (ding!) an e-mail from Steve Jobs lands in my inbox. I remember him beginning the e-mail simply with the word “Team”. I remember thinking
NOTE: This tutorial is outdated and has been replaced by the Local/Push Notifications guide. Please refer to this guide for details and usage examples.
We’ve long heard complaints about this, but now… Awesome, huh?
Earlier this week, Hollywood mega-agency Trailer Park released Dolphin Tale: Fling a Fish for iOS and Android. The mobile game was commissioned for the Warner Bros. film Dolphin Tale, starring names you’d never expect to see on this blog like Morgan Freeman and Ashley Judd. Below, Trailer Park’s VP of Mobile Evan Geerlings talks about why they entrusted their app development to Corona SDK… When did Corona SDK first blip on the Trailer Park radar? We started doing research on cross-platform tools about a year ago. We identified Corona as a possible solution and were just waiting for an opportunity to use it. When Alcon approached us about Dolphin Tale, we knew it was a perfect fit. What was the “audition” process like for you
Most of you probably have seen our page dedicated to Flash developers. It’s got plenty of goodies like code comparisons and porting guides to show why Corona SDK is the next logical step up for Flash developers looking at the mobile platform. But now, we have a much better way to get the point across. I’ve started a new column here called FLASH FIGHT! (all-caps required) where we’ll feature videos of Flash-made apps and Corona-made apps running head-to-head on identical platforms. For Flash defenders, finding loopholes in our case for Corona just got a whole lot more difficult! Our first FLASH FIGHT! was sent to us by awesomely named Dutch studio Superhero Cheesecake, and tests pure graphical performance between Adobe Air and Corona on a Nexus S and