NOTE: This tutorial is outdated. For current information, please refer to the Introduction to Lua guide or watch the Variables and Scope videos.
NOTE: This tutorial is outdated. Please refer to the key documentation for current API specifications and usage examples.
We just got word from our buddies at Yobonja that Blast Monkeys has now passed 3 million downloads across iOS and Android! This comes less than four weeks after it passed 2 million downloads (which was exactly three weeks after they passed 1 million), and a couple weeks after they hit the #1 spot in the Android Market — where they haven’t budged from in two weeks! This brings the total number of Corona SDK apps downloaded this year to *drumroll* 18 million downloads! Details from Yobonja via the screenshot below… …Think we can hit 20 million downloads before the end of summer?
NOTE: This tutorial is outdated. Please refer to the more current External Modules in Corona tutorial.
NOTE: This tutorial is outdated and has been replaced by the Basic Interactivity and Event Detection guide. Please refer to this guide for details and usage examples.
We all know that mobile apps tend to go nowhere unless you put in a little marketing muscle behind them… But we also all know that marketing muscle traditionally means lots of money, which a lot of indie developers and small game studios don’t have. Nevertheless, the guys at Crawl Space Games have it allllll figured out! They should know a thing or two about successful marketing — their last game Float topped a million downloads and was invited to the NOOK Color shortly afterward. And (as far as we know) they don’t have a million-dollar marketing budget. In the very near-future, we’ll be rolling out a Corona SDK marketing program to advise and assist you guys with pushing your apps and getting them more eyeballs.
Garet McKinley has released a brand new toy for Corona called MultiRezer. And, since 500 of you have already downloaded it, Garet decided to go crazy and release a plethora of discount codes for MultiRezer, TexturePacker, and a bunch of other Corona plug-ins! (Particle Candy, PhysicsEditor…) Click the screenshot below to see the full list of tools and their discount codes. You better hurry, though, as they all expire very soon!
In between writing chapters of their Corona SDK book (yes, really!), the duo at Karnak Games just released their draw-and-drop Corona SVG Level Builder! Corona SVG Level Builder lets you create physics-based games, platform levels, and maps for your Corona games by simply drawing them in Inkscape, a free and open source vector-drawing program. Everything you draw in Inkscape is automatically converted into Corona physics bodies or paths — including simple (rectangles, ellipses, etc.) to very complex one (bezier curves — Carlos loooves those!). Also, you can set physical properties and attributes (density, friction, vertices, etc.) direct into Inkscape, without ever having to program them. Afterward, you’ll only have to program and code the game logic — you won’t have to worry about element placement and
NOTE: This announcement is outdated. Please refer to our blog for the latest news and announcements.
Lately, we’ve been telling you about using Corona SDK for eBooks, especially iPad comics. Since a lot of comic book artists use Photoshop to create their masterpieces, it only makes sense that we continue allowing them to work comfortably. Thus, comes the third-party tool Kwik, created by Kwiksher for Corona SDK. Kwik allows Photoshop users to add sound, animation, and interactivity in general to their .PSD files, optimizing them for the mobile platform. Essentially, it enables comic book artists to make full use of tablets (iPad, NOOK Color, etc.) as an interactive reading platform — your comics will be much more awesome if you make them this way! For more information on how Kwik works, head on over to the Kwiksher site (download links there too, obviously), and