Carlos' Ten Commandments for Entrepreneurs

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For a number of years I have been invited to give a series of talks at Florida International University’s School of Computing and Information Sciences and at the University of Miami’s College of Engineering. Both schools asked me to elaborate on my experiences as a software engineer at a Fortune 500 company and about what it’s like to start a company in Silicon Valley. This past Tuesday, (November 2nd) I was invited to FIU to chat about what I thought was going to be about the challenges of going mobile and how Ansca — with its Corona SDK — solved the problem of platform fragmentation with iOS and Android devices. With FIU being far removed from Silicon Valley, I figured the students would benefit not


Rabbit and Turtle race to #1 in App Store

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A few weeks ago, we talked to the creators of Rabbit and Turtle’s Amazing Race about how they used Corona to build their Top 10 eBook. Today, we are thrilled to tell you that Rabbit and Turtle have jumped to the #1 spot on the App Store’s eBook list! Congrats to creators Unicorn Labs, and thanks for making Corona a part of your magnificent achievement!


Diary of an 'ActionScript 3 Madman' Tumble Bee creator Ben Walker

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Ben Walker is no stranger to programming. His portfolio boasts an impressive array of creations built with languages like JavaScript, Python, and ActionScript, among others. When he decided to get into mobile development, Ben could have chosen any of those scripts that he already knew very well. So, what made him go with Lua and Corona to create Tumble Bee for iPhone? Do you have any prior programming experience on platforms other than mobile? What types of scripts and platforms have you worked with before? First and foremost, I am a self-confessed ActionScript 3 madman! I love the language, develop with it everyday for the web, and wish that I had found it sooner than I did. I also currently work very heavily in PHP/SQL,


Inspiration: 90 Minutes with a Giant

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It is not everyday that you get to meet one of the giants in the computer industry.  Specifically, the one person who was part of the most magnificent “Insanely Great”team that built the original Macintosh. How insane is that? Bill Atkinson. Creator of MacPaint, QuickDraw, and HyperCard – the precursor of today’s hyperlinks in this crazy world we now call “the web” and other Mac/Lisa software. It wasn’t surprising to me that I’d be in awe of The Creator — the guy who practically built the Mac!  The Macintosh 128K was my second computer. My first computer was an Apple IIe. But why am I taking the time to write all of this? What was it about those 90+ minutes I spent talking to a man


HD Interactive talk Arts & Sciences with Corona

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Trae Regan and Todd Williams of HD Interactive are no strangers to high-level development. The Florida-based, Adobe-certified studio has developed interactive creations for clients like the STAR Recruiting Service, Martha Stewart, and the Daytona Beach Museum of Arts & Sciences (MOAS). For the latter, HDI used Corona to create an iPhone app that lets users step inside the MOAS from the palm of their hand. Trae and Todd talked to us about why they consider Corona their go-to mobile toolkit of choice — even if Lua isn’t quite the language that they know best! * Editor’s note: Art and museum apps currently are experiencing a “mini dot-com boom” of sorts, as recently described by the Smithsonian’s head of mobile strategy. Could you describe your background


Publish Comics on Mobile with Corona Comics

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Have a comic book? Want to publish it on a mobile device like the big players: Marvel, DC, and Vertigo? There was not an easy way for the small independent artists to publish on mobile devices, until now. Corona Comics is a venture of Ansca Mobile that allows emerging comic book artists/writers to publish their own comic book application. The art and written content is submitted to us and we take care of the technology. Each comic book app is built from the combination of artwork and coordinates submitted to Ansca by the artist/writer. This is a way for anyone who has a comic book to go into the mobile digital world. If you have a single issue or a series, we can help you


Corona: Now With More Japanese

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Our Japanese division has begun to add translated subtitles to our tutorial videos. To turn them on or off, you can click the “CC” button near the lower right corner:


Palm and HP: the next Apple?

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“The reports of my death have been greatly exaggerated” — Mark Twain Image source: Engadget $1.2 billion dollars! In physical terms, if you had that number of one dollar bills and laid them end-to-end, you’d circumnavigate the earth over 4.5 times. So seems like a lot of money, right? Not if you talk to our VC. He’s the kind of guy who ran corporate acquisitions at Microsoft and Google. He can even tell you how high Google was willing to up its offer in the YouTube acquisition or how Ballmer bases his acquisition decisions on one slide in a preso of hundreds. In his world, everything starts to look like Monopoly money. So when I suggested that Palm/WebOS are relevant again now that it has


iPhone GUI assets

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One of the easiest ways to create great looking UI’s in your apps is to use the same Photoshop and Illustrator assets that interactive design houses use to mock up an iPhone app: http://www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/ http://www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements


Lunch with the Creator of Lua

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Last Friday, Roberto Ierusalimschy (the creator of Lua, seated center) was here for GDC. We had the honor of treating him to lunch at Jillian’s in the Metreon. Thanks to our buddy Hugh from Kore (makers of commercial-grade Lua VM’s) for taking the pic.