Game Legend John Romero Joins as Advisor, Talks Corona SDK

Today, I’m super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He’s not only working on new games, but he’s also teaching classes in mobile game development and is a tireless advocate for indie game development.

3-D effects with Normal Mapping

Just a quick preview of what’s coming in the next preview of graphics 2.0 that we’ll be seeding out soon.

It’s a feature known as normal mapping and it’s a workhorse technique for simulating lighting effects in traditional 3-D graphics. We’re repurposing it so this is trivial to do in Corona.

(Part 5) Automated Testing on Android Devices: Bringing everything together through shell scripts

There has been a lot of material presented over the last four parts. In this final part, we will finally go into some detail about our automated testing system for Android. We will also finally get an opportunity to bring everything together by looking a little more how our shell scripts orchestrate the test run and […]

(Part 4) Automated Testing on the iOS Simulator: Scripting Bridge/LuaCocoa & System Events

We allow Corona developers to also build for the Xcode iOS Simulator. Sometimes the simulator is preferable to our Mac or Windows simulator because the Xcode Simulator behaves more like a real device. Since we officially support the Xcode Simulator, we run our automated tests on the Xcode iOS Simulator to help verify our stuff […]

(Part 1) Automated Testing on Mobile Devices for iOS and Android

Preamble: This post is going to be a little different than usual. What we present here is behind the scenes stuff used in making the Corona SDK. But we hope the information presented here goes beyond satisfying simple academic curiosity. We hope this information will actually be useful for others to directly use in their […]