We’ve featured CSU East Bay professor Dr. Rafael Hernandez‘s tutorials on here before (and he’s also on the Corona SDK tutorial motherload), but I just had to give his latest tutorials their own spotlight on the blog today! Below are three 30-minute tutorials by Dr. Hernandez showing you how to make a carnival balloon-shooting game that he’s dubbed Balloon Burst. The game somewhat looks like the much-acclaimed Float by Crawl Space Games, and seems like it could have equal appeal if you were to take a little extra time to make similarly cute in-game graphics. As for the core game mechanics… Parts 2 and 3 after the jump…
We’ve always had lots of people asking us for tips on using Corona SDK (of course, we’ve always been more than happy to provide them!). Since the release of Corona on Windows, we’ve naturally had more people asking for help on that. Now, we have something for ya, thanks to our in-house Windows wiz Tom. A very comprehensive “Getting Started” guide catering to our Windows users:
CSU East Bay professor Dr. Rafael Hernandez has been on a serious Corona roll lately! Last week, he released this video tutorial on coding a simple orb-smashing game from start to finish. Full run time on the video is just under 39:30 — whoa. Be sure to provide any feedback to Dr. Hernandez via Twitter, and watch out for more of his tutorials to be featured here, on our blog.
Using Corona SDK, writing hundred of lines of code for a simple slider control will be a thing of the past. Simpler just got a whole lot more — uhhh — simplerer! …Of course, we’ll only roll out this feature to our subscribers!
Missed seeing these things, didn’t ya? Based on the incoming blog comments to our previous Corona Comics tutorials, Dwayne Ferguson of DieHard Studio will now show you how to easily yet effectively color in your comic book art as you go about making your iPad comic. In case you’ve missed any of his past pieces, Dwayne has already covered inking your art and even putting in word balloons, so you’ll be ready to go after you get coloring down pat!
In case you missed Carlos and Walter’s webcast following last week’s Windows announcement, you can check it out in its full 68-minute glory below… …So, how often would you like to see us do these?
Universal Builds are a feature I’m really excited about in the latest version of Corona SDK. There are some great possibilities that you can take advantage of in your apps with Universal Builds in Corona SDK. Corona SDK can do some amazing things with dynamic content scaling and dynamic image resolution to make sure your graphics look sharp on hi-res screens. What I’d like to add is that you can have dynamic layouts on different devices as well. Where I Last Left Off A while back I posted a tutorial on the blog, “Create scrolling list views with text and graphics in Corona”. Then I posted an update to show how easy it would be to modify so that the same code that you used
Over the past several months, we’ve started posting a lot more videos around here. Awesomely enough, our tutorial videos have been met with unanimous praise and enthusiasm from you, our users, which has only encouraged us to keep on making more! Recently, however, we’ve noticed a problem: It has started becoming really difficult for users to flip back thru our growing list of video tutorials and find the one that they’re looking for at that particular moment. New users especially must be having a hard time with that, since they might not have been around the blog when the videos were initially posted. But now, we have a fix! A brand new, shiny videos page with all of our videos indexed in a convenient, easy-to-browse manner. Click
There’s a question that’s been asked many times over in our forums, e-mails, and at gatherings: Can Corona SDK create a game similar to Angry Birds, and how easy is it to do? Without a doubt, our answer has always been a solid “yes!” Then, the next question has been “Can I see a demo?” Yikes. We’ve never had a demo of an Angry-something to show off the power of Corona. One day, the team and I were bouncing ideas on how to make a simple Angry-anything demo to ship with in our disk image to show off Corona. Then, it dawned on us — we have some outstanding developers using Corona, we should ask them to “surprise us” with one! Well, our good friend Jonathan Beebe and his
It wouldn’t be very polite of us to throw a bunch of new features at you without at least showing you how to use some of them! So, Evan has put together this quick demonstration of how you can add Google Maps to your app using just one line of code. The video also shows how to easily utilize map markers, position lookup, address lookup, and other geo-location features in your Corona-made apps… …So, what feature would you like to see a tutorial for next?