Tim is back with the second installment of his “Game in 8 Minutes” series! This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial. Let Tim know what you think in the comments below — he reads them all the time! Also, he says he will be making a part 3 for his balloon game, so keep an eye out for that.
After posting our Quick Start Guide to Corona a couple days ago, we thought we’d demonstrate just how easy it is to get started from Square One with Corona to create your first mobile game. We’ve already shown you real-life cases in which Corona users have created a game in eight days. Now, Ansca Mobile engineer Tim Statler shows you how you can make one in eight minutes! Download the source files for this video. Be sure to check back for more videos by Tim as he adds onto his “Balloon Game.” *UPDATE – 10/19/2010 @ 3:24pm PST* Background music has now been turned down.
Yesterday, we told you about Zwoptex integration with Corona Game Edition, and touched upon its benefits for sprite animation and better device memory usage. Today, we have Zwopple Founder Robert Payne — creator of the Zwoptex app — here to pen a guest blogpost to further elaborate on what Zwoptex means for you and your Corona creations. When Ansca Mobile contacted me about integrating Zwoptex with Corona, I had little idea what they were up to. After playing around with Corona for a couple of days and seeing how easy it was to get up and running, I couldn’t have been more excited to get Zwoptex to work with Corona Game Edition! Game Edition already utilized sprite sheets. So, what’s new and how does it
In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.
In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona program used in this video here.
Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development process of Werd’s latest Corona creation, the dueling strategy game Warlords Armageddon for iPad. To start off, what’s your background as a developer? I started creating shockwave games for NASA in later half of 1996 and founded Werd Interactive in the fall of 1998, which later became incorporated in 2000. We had just started developing for the Sega Dreamcast and SNK Neo Geo Pocket handheld when we had heard though
Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines. All of this lets users to code in Corona even faster than it already allows. Take a look for yourself: You can pick up Darren’s new Corona bundle for free over at GitHub, and be sure to keep tabs on him via Twitter for whenever he rolls out new bundle features. (Game Edition support, more snippets, etc.) And if you’ve made anything cool with Corona, be sure to send it over to us!
Since we just shipped it as a feature in the latest version of Corona, here’s a video explaining the new welcome screen in Corona SDK. Also, I use a couple sample apps (included with the SDK) to demonstrate how you can use the Corona Simulator to test-drive your creations on the iPhone, iPad, and the Android platforms. Have you found the new welcome screen to be helpful?
Two members of the Ansca team attended the TechCrunch Disrupt Hackathon in San Francisco this past Saturday, along with a few hundred other developers, designers, and entrepreneurs. We ended up joining a team to help build an app merging the mobile and social spaces, (sound familiar?) and supporting another two-person team to create a fun, image-sharing iPad app developed using Corona SDK. Shannon Clark and Curtis Schofield made Mosart, a way to display your photos or art on the iPad. The app was complete with multi-touch, and didn’t have a single line of code written before 2:00pm on Saturday. Despite that (and with no prior experience in Lua or Corona) Shannon and Curtis were able to put in a full night of coding and have a working
This past Saturday, Ansca Mobile was invited to lead a Bay Area workshop on iOS and Android development with Corona. We were thrilled to show the packed house of developers (from beginners to seasoned vets) how to use the newest Corona features. The entire Ansca Mobile team was on-hand to provide insight about the toolkit to the new class of Corona developers, and help them with their own specific coding questions afterward. Those who stuck around until the end got to partake in some “show and tell” with their app creations — the best ones received App Store gift prizes! Thanks to everyone who came out, and special thanks to Michael P. Wang of the Silicon Valley iPhone/iPad Business Meetup group for organizing the event.