In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line via “touch joints”. We actually think this might be the only multitouch implementation of Box2D 2.1 — at the very least, it’s the easiest one to use! On a techie geeky note, this video was shot and edited entirely on an iPhone 4, Christopher Peri has a short write up on his blog. Download your own 30 day trial of Game Edition, and feel free to use any of our sample
Last Tuesday, the Ansca Mobile team was at the Bay Area Video Game Development Meetup in San Francisco, talking to developers and showing off a preview of Corona Game Edition. It was great to see the thriving community that exists in the Bay Area around the meteorically rising game-building industry. The most eye-opening experience of the night came from the various game development studios that were in attendance. A few of them came over to the Ansca Mobile booth asking if we could provide them with developers who they could contract to create games with Corona! They elaborated that Corona’s fast turn-around time and rapid, on-device prototyping were especially attractive to them, from a business perspective, and that working with Corona would allow them to
Campus Party Bogotá 2010 – Desarrollo: Desarrollo de aplicaciones móviles Iphone, Ipad Y Android (Parte I) Campus Party Bogotá 2010 – Desarrollo: Desarrollo de aplicaciones móviles Iphone, Ipad Y Android (Parte II) Desarollo de Applicaciones Moviles Multiplatforma (slides): If you’re like me and don’t speak any Spanish, here’s an English introduction to Campus Party from Steve Wozniak:
We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions: Of course, a crate is about the simplest possible case for a physics engine. But one test of a development tool is that simple tasks should be simple, and we think you’ll agree that we’ve accomplished that here.
In a recent blog entry, Dr. Brian Burton of Burtons Media Group compared a number of game engines for iPhone, iPad and Android, and concluded: “I have given this a LOT of thought. I’m regularly asked by my students and others which engine(s) I am using. For 2D development, I have decided to go with Corona. I like the platform and being able to develop for multiple systems at the same time.” Dr. Burton has also created some helpful tuturial videos for brand-new Corona developers: iPhone Game Development with Corona: Getting Started – Hello World Android Game Development with Corona: Getting Started Developing iPhone/iPad/Android Games with Corona: Working with Buttons If you’re new to Corona development, you should definitely give these a look!
You are the last surviving member of a UNMC rescue party. Your whole squad murdered by hostile alien life forms. Surrounded, they are attacking you from all sides. The only option is to fight, take as many of them with you as you can. Turn the marine with the on screen controls, the accelerometer or the compass to get an alien in your sights. Wait for the scanner to lock on, press shoot and boom! No more alien… Your shotgun shells are your life, run out and you won’t survive the next close encounter. When an alien gets too close you use up one shell defending yourself. Every 500 points you get an extra shell, if you can survive that long… Alien Horde, made with
We’ve just put up a new trailer for Corona Game Edition, featuring a montage of demos. The cool thing is that most of this footage is actually from sample code that ships with the current alpha version — and the rest should be turned into sample code shortly.