The Corona Labs Blog
Corona Geek Hangout - Corona SDK

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During this week’s Corona Geek Hangout we talked with Eclipse Foundation Internet of Things (IoT) Evangelist, Benjamin Cabé about using open platform hardware and open source projects with Corona SDK. Benjamin walked us through a project that included the use of some of the open-source tools that are part of the Eclipse IoT ecosystem along with a MQTT Corona SDK demo project.


Corona Geek Hangout

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During this week’s Corona Geek Hangout, Corona Ambassador, Sergey Lerg introduced us to using the Go programming language and Google App Engine in combination with Corona SDK. We walked through server side Go code that stores data in a Google Cloud Datastore using NoSQL and we looked at a Corona code project that displays the returned data in an app that can be built for any of the Corona supported mobile platforms.






Corona Geek Hangout

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During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the second half of our endless runner game mechanics conversation.


Corona Geek Hangout

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During this week’s Corona Geek Hangout we explore the different elements of an endless runner style game. Roaming Gamer’s, Ed Maurina walks through an endless runner sample app that covers all the essential parts of an endless runner style game. We dig into parallax scrolling, character jumping, score keeping and more. Listen in as the panelist bounce around various ideas.



Corona Geek Hangout

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During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We also talked with Portland Oregon game developer, Ed Maurina about his new unorthodox match three game named Reflexivity. Ed explained some of the design decisions he made during development and how he handles user experience on different devices.