Offering an innovative twist to traditional physics-based puzzle games, Gravity Maze provides players with the power to rotate the world and turn it upside-down. Working with Iddiction's Appoday, the game soared to the top of the charts, earning over a million downloads within several days.
Major Magnet is a beautiful new 2D platformer, built and optimized to provide an amazing gaming experience on touch devices. PagodaWest Games, an indie studio with a deep love for video games, built Major Magnet and partnered with Iddiction to launch and market the game.
Damla Ayzeren is the talented writer and illustrator of the Turkish children's book series "The Adventures of Cherry. In 2012, Damla brought the series to the digital world using Corona SDK and Kwik, winning 2nd place for her eBook at the American Design Awards.
Jordan Schuetz started developing with Corona SDK when he was just 16 years old. He went on to create hit games for NOOK including Draw & Guess Online and IQ Test. His most recent app, IQ Test, was the #2 best selling game for over a week, while Draw & Guess landed in the Top 25 of best selling games on NOOK.
Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK.
Erick V. Garayblas is the owner of Kuyi Mobile, the one-man studio behind Streetfood Tycoon. The app has achieved over 2.5 million downloads to date and ranked as the #1 strategy game in the US, UK, Canada, Australia and all over Asia.
Developed by The Little Drummer Boy, Office Politics is based on the classic whack-a-mole arcade game. The game features stunning graphics and fantastic gameplay. Read on to learn why The Little Drummer Boy chose Corona SDK to develop their winning game.
Fire Maple Games is the perfect example of a successful indie studio using Corona SDK to develop great games. Joe Kauffman has built many of his apps on his own, and has now developed two amazingly successful games with his friend Patrick.
Scott Bradley used Corona for three weeks before completing his first mobile game – Monster Splash. We picked Monster Splash as an App of the Week winner and asked Scott to share his experience developing with the platform.
Robert Nay, only 14 years old at the time, is one of the original indie success stories on Corona SDK! His first game, Bubble Ball, came out of nowhere in late 2010 to reach the top spot in the iTunes App Store, unseating apps like Angry Birds in the process.
We are excited to tell the story of Yobonja, makers of the fantastically successful Blast Monkeys. The game has been downloaded over 10M times, and Angelo and Tobiah (the founders) are doing an amazing job in keeping the game fresh and successful.