Make a game in 8 minutes with Corona (Part 2)

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Tim is back with the second installment of his “Game in 8 Minutes” series!

This time, he takes about 10 minutes (I know, I know…) to add more balloons, better physical reactions, and even multi-touch to the simple game he created in part 1. Download the source files for this tutorial.

Let Tim know what you think in the comments below — he reads them all the time!
Also, he says he will be making a part 3 for his balloon game, so keep an eye out for that.

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This entry has 11 replies

  1. J. A. Whye says:

    Great example of how using friction in the physics engione can really make for a more realistic experience.

    Thanks for this series — it’s great for those of us who are just diving into Corona. I’m looking forward to the next one.


  2. Dave says:

    Great job Tim! Really enjoying the series and I’m looking forward to part 3.

    I’d skip the background music in the next part. I found it really distracting and it was drowning you out in a couple spots.

  3. Carlos M. says:

    I just can’t believe how simple Corona is.
    But, I’d like to see physics joints video tutorials in the future, I’m having a hard time positioning the joints, specially using the sample apps code.

  4. JLuna says:

    I hope it’s not too much to ask, but it would be really nice if you also uploaded the assets, so that we can follow along with the tutorial.

  5. Tim says:

    @JLuna it’s definitely not to much to ask. I posted the source files for the tutorial here (sorry for the delay!)


  6. carlostg says:

    The first two parts of this series were awsome! Is part 3 on calendar?

  7. Tim Statler says:

    @carlostg, thanks for the feedback! And, yes, part 3 is on the calendar. Look for it next week.


  8. Bayani says:

    I personally noticed that I needed to create a larger amount of “bounce” for the balls to see as much effect as in the tutorial —

    Also noticed a few code clean-ups through-out. Does this make any significant difference, or just overall cleanliness?

  9. Dylan says:

    How do you do the physics thing with the balloon when it is in hybrid, to square and rectangle pieces? If anybody could help it would be greatly appreciated.

  10. dylan says:

    can anybody help me find a way to use shake to trigger an event, some ample code? thankyou