This past weekend, Ansca Mobile was a sponsor of the Bay Area Start Up Camp, organized by startup incubators Semantic Seed. This particular event had an extra emphasis on mobile startups, so you know we couldn’t miss out! 😉
Also in attendance were Jon and Biffy Beebe of Beebe Games, who teamed up with video game producer Peter Dassenko to bring his idea to life using Corona SDK. Peter had a crazy (in a good way!) idea for War To Go, a multiplayer location-based game modeled after the classic board game Risk. After Peter pitched his idea to the floor, he and the Beebes decided to form a small but highly skilled team to create a working demo of the game — in one weekend!
Needless to say, insanity ensued… (again, in a good way!)
Peter already had a 15-page concept written for the game before Start Up Camp, and was able to fully brief the Beebes in only a couple hours. After the game plan was effectively transferred from sketchbook to white board, it was time for Jon and Biffy to make the thing!
From there, Biffy drew away on her touchpad to create the War To Go interface and in-game artwork; Jon coded away with Corona, aiming to build the core mechanics of the game before time ran out.
Using Corona’s MapView API, the Beebes were able to easily implement the real world “game board” that Peter had prescribed in his game concept (remember, it’s location-based Risk using real world locations!).
The multiplayer function was a little more difficult, as Jon had never implemented such a feature in any of his games. However, since Corona allows for quick on-device prototyping, Jon was able to fine-tune the game’s multiplayer support through trial-and-error in only a couple hours.
From there, the team put the final touches on War To Go (explosions, sound effects, etc.) and the subsequent presentation (slides and stuff), and showed off a demo Sunday evening to their fellow Start Up Campers.
All in all, Peter was floored by the short amount of time that it took to bring his vision to life, and the Beebes were equally surprised by how well they were able to effectively turn around a game of this ambition. Plus, since both sides were able to work so efficiently, they were able to create their working demo while still maintaining a comfortable pace of work.
Since Peter is a pro game producer and the Beebes have sold over 300,000 copies of their mobile games, we think they should keep in touch to build out the rest of War To Go and make it the next big cultural phenomenon!
If you still would like to read more about Peter and the Beebes’ Start Up Camp shenanigans, check out Jon Beebe’s blogpost chronicling the weekend. Also, be sure to follow @PeterDassenko and @BeebeGames on Twitter.
Lastly, and if you’ll be utilizing Corona like this at an event, let us know — we’d love to come and document it too, just like we did here with War To Go!