Today’s guest post comes to your courtesy of Rob Allison. Rob picked up Corona SDK this past April and eventually created a game that has already sold over 10,000 copies in under two weeks of release. Of course, this all started when he decided Objective-C was just too hard… sound familiar?
When Apple launched the App Store in 2008, I knew I wanted to get involved. As a big gamer and gadget lover, it seemed like the perfect way to spend my spare time.
Over the years I tried to get started, but could never find enough time to learn Objective C. I bought a book and spent many hours studying, but soon I realized it required a lot more time than I could spare. So I started looking for an alternative, figuring there must be an easier way to do it.
Soon enough, I found Corona…
That was in April 2011 — I have now released five games to the App Store. My first game was very simple but, as I learned more about Corona and the way it works, my games quickly became more ambitious and much easier to build.
Stay Alive is my current creation and was released on December 18. It’s the kind of game I’ve always wanted to build — a top-down space shooter that’s fast-paced and addictive with fun graphics and awesome music. The aim of the game is to stay alive by shooting enemies, dodging asteroids, and collecting orbs to upgrade your ship.
At first, I was a bit concerned the game would be too memory-intensive since there would be lots of objects on the screen at the same time, and the game would need to detect each collision. But by using some techniques suggested in the forums, like physics and sprites, I was able to make Stay Alive run quickly and smoothly.
On its first day of release, Stay Alive received 11,000 downloads in the Android Market, was featured as a trending app. Oh, and it also reached the top 100 paid games in the Apple App Store. I was totally blown away by the attention it got!
I was thrilled that people were playing a game I created! Back in 2008, I’d never have imagined that could happen. The support from the good guys at Reddit has been brilliant, and I’ve had so many great comments and lots of really useful feedback from them. I can’t wait to start working on the next update to improve game play and add new features.
Working with Corona has made it so easy for me to pursue a hobby I love. It’s amazing to see your finished product working on a handset, and hearing people’s feedback. It’s inspiring, really. I’m excited to keep developing Stay Alive, and also will soon be working my next creation…