Note: Graphics 2.0 is now in public beta for all Corona SDK Pro and Enterprise subscribers. Please see Walter’s recent blog piece on the news.
In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community. I’ll be there Wednesday and Thursday, and am looking forward to catching up with familiar faces and meeting new ones!
And you might have noticed a little thing on our roadmap called Graphics 2.0. I’ll save all the graphics awesomeness for a future post, but suffice it to say we are building the most advanced 2.5D graphics engine on the planet. And if you can find me (“Where’s Waldo” style), I’ve prepared one small performance demo that barely scratches the surface of what will be possible.
Now if you’re into basketball, then you’ve probably been following March Madness pretty carefully. We’ve been experiencing a little of our own March craziness too. Earlier this month, we presented at SXSW in Austin, revamped our network library, pushed out a new forum system, and launched a new device build system. That doesn’t include a ton of refinements.
We’re starting to do a lot of things simultaneously, something we’ve never been able to do before. None of this happened by accident. A lot of this stuff was in the works and behind the scenes. From the outside it seems like we’re putting stuff out there all of a sudden, but what you are witnessing is a culmination of the hard work of an incredibly talented team. And thanks to your feedback, we’re continually improving on every thing we ship.
So what’s ahead after March? Well, I just want to give you a quick update on what’s ahead in the very immediate future.
First, the next public release is coming out very soon! We’re just about to lock down our Daily Builds for final testing. So you should see Daily Builds stop for a little bit. We’ll still be checking in fixes into another branch, but you won’t see them until after the public release goes out.
Second, plugin support for the Corona simulator didn’t quite make it. The good news is that we’ve got the new build server in place. That was the key piece of infrastructure that makes plugin builds via the Corona Simulator possible. However, we couldn’t delay any longer. It’s one our top priorities (one of mine personally) for the Daily Builds right after the public release. For those of you who helped beta test our new device servers, thanks again for all the invaluable feedback. You’ll be getting first crack at playing with it.
Coming up third is expansion files and licensing for Android/Google Play. We were sooo close, but we had to pull it for this release. It just didn’t make it in terms of the polish we wanted. There were a surprising number of edge cases related to things like updating the version of your expansion file. It’s going into a Daily Build soon after the public release.
Okay, that’s it. See you at GDC. For those of you who can’t make it, we’ll be posting pics to Corona Labs’ Twitter account.