Today, we are releasing a new public release 2013.2100 for Graphics 2.0. Based on your feedback, we felt it was important to release the latest improvements to the entire Corona community.

We made several performance enhancements, improved OpenGL compatibility with Android devices, and addressed specific OpenGL issues on Windows. You can read more in the full release notes or read the full-list below:

  • Android: Fixed issue with vertex shaders that affect various Android devices (which caused a blank screen)
  • Core: filter.colorChannelOffset should take the input texture alpha into account. Casenum 28536
  • Core: Fixed issue where object.fill should honor content scaling for image fills. Casenum: 28513
  • Core: Disabled antialiasing (platform issues).
  • Core: Core: Setting the anchor points to a non numerical value will now throw a lua error.
  • Core: Fixed changing alpha in setFillColor from 0 to 1 on touch causes crash. Casenum 28119
  • Core: Fixed the centering of Box2D bodies around their DisplayObject. Casenum 28033
  • Core: Added the ability to save large DisplayObjects, without cropping, to and display.capture().
  • Core: Fixed the centering of Box2D bodies around their DisplayObject. Casenum 28033
  • Core: Added new option to display defaults to preloadTextures via display.setDefault( “preloadTextures”, true/false ) (default is true to function like graphics 1.0.)
  • Core: Fixed object.fill should honor Documents baseDir. Casenum: 28213
  • Core: Fixed line:append() wasn’t behaving. Casenum: 28050.
  • Core: Added the “colorMatrix” and “colorPolynomial” shaders.
  • Core: Added transition-v1 library
  • iOS: Fixed DisplayObject anchor animation. Casenum 27665
  • iOS: Fixed an issue where requesting additional Facebook permissions returned the incorrect event state
  • iOS: Fixed an issue where the facebook listener wouldn’t receive an event when the user denies the login request.
  • iOS: Fixed an issue with Korean text being 1 character behind.
  • iOS: Updating WebView to generate loaded events for back/forward/reload/link
  • iOS: Added the ability to query if the app is denied access to the integrated Facebook account. To use it call facebook.accessDenied which will return true if access is denied and false if access is granted.
  • iOS: Fixed an issue where calling facebook.login() would cause the listener to be called too many times
  • Mac/Windows: Added ICON files for Welcome Screen New Project . Casenum 27920
  • Transition 2.0: Fixed a bug with transitions that get cancelled immediately after creation. Casenum #27933
  • Transition 2.0: Fixed the performance issues (now based on Transition 1.0 core)
  • Transition 2.0: Fixed the functionality to pause/resume/cancel by tag or displayobject
  • Widget: Fixed snapback issues on touch and drag outside the view.
  • Widget: Fixed the pickerwheel snapping issues on the columns.
  • Widget: Added the rowTouchDelay property to the tableView constructor. It specifies the touch delay until the event is propagated. No casenum.
  • Widget: Fixed a bug where the tabBar with a left value would not receive taps / touches correctly. No casenum.
  • Widget: Fixes the tableView layout problems when having defined defaults for anchorX/anchorY. Casenum #28095.
  • Widget: Fixes the scrollView event.phase not being passed to the listener. Casenum #28111.
  • Widget: Fixed objects with transitions inside a scrollView being paused on scrollView touch. Casenum #28240
  • Widget: Fixed various issues in widgets that occurred when the default anchor was changed. Casenum: 28340
  • Widget: Fixed the scrollToIndex() tableView behavior on Graphics 2.0, also fixes casenum: 24858.
  • Widget: Fixed background leaking through the tableView in the ios7 theme. Also fixes some other tableview rendering issues, casenum: 26439.
  • Widget: Fixed a bug when deleting a row from a table that is locked or has no scrollbar. Casenum: 26902.
  • Windows: Adding OpenGL driver check earlier in initialization
  • Windows: Adding checking around bind buffer (potential crash issue).
  • Windows: Fixed memory leak. Casenum: 28646
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  1. Hi there !

    In the full release notes, there is that point :

    “Core: Disabled antialiasing (platform issues).”

    Will it be back in a later build ? Or is it, for a long time, definitive ?

    Thanks !

  2. Is there a list of devices that the vertex shaders fix would apply to? I’m still getting a black screen after the splash screen on a Motorola Droid Bionic. It could be something I’ve done in my code, but I don’t have any issues on Samsung devices. It works on the Fascinate Galaxy S, Galaxy Tab, Galaxy S II, Galaxy S3, and Galaxy Note3. It also works on a Nook HD and a LGE Optimus. I tried to figure it out using Logcat and no errors.

  3. so much for the Graphics 2.0 tutorials. . do you have a working, clear example on how to “post, share,invite” features on Facebook???
    been a month trying to do it, all i can do access facebook log-in interface

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