Last week on Corona Geek Hangout 141, we examined the core mechanics behind creating and matching puzzle game pieces. We covered how to create puzzle pieces and tell when they are arranged correctly. There’s even a bonus look at snapping objects to corners. Here are clips from the Hangout.
During last week’s Hangout we looked at how to create and match puzzle pieces. This week we explored the core mechanics for creating an Ichi game. We covered the creation of bumpers, bumper turning, one-touch input, and creating goal objects/sensors.
Last week on Corona Geek Hangout 140, we added matching logic for our memory matching game. We also talked with Richard Brooke, developer of TaskPad+, a task management business app developed with Corona SDK. Richard shared his experience with using Corona to build a productivity app. He also told us if he would do it again. Here are clips from the Hangout.
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps.
During last week’s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don’t. This week we examined the core mechanics for creating a puzzle game. We covered how to create puzzle pieces and how to tell when they are arranged correctly.
Last week on Corona Geek Hangout 139, we looked at organizing memory matching game pieces into a grid pattern. The solution involves coding a loop within a loop to create repeating rows of cards. Here are clips from Hangout #139. Watch the entire Hangout, or just the pieces that interest you.
On this week’s Hangout we added logic to our game to make our code smart enough to keep track of which cards have matching images and which don’t. We also talked with Richard Brooke, developer of TaskPad+, a non-game business app built with Corona SDK. Richard shared his experience building a productivity app using Corona and Coronium. He also told us if he would do it again and what issues he ran into publishing for Android.
Last week on Corona Geek Hangout 138, we talked with Dig a Way developer Daniel Bittencourt about DigiTen’s approach game design. We also continued our panel discussion on mobile app consulting. Here are clips from the Hangout. If you’re thinking about becoming a consultant, watch the second half of the Hangout. The panel shared tips for working on projects and handling those awkward moments where you actually have to fire a client.
During last week’s Hangout we hung out with Daniel Bittencourt and Davi from DigiTen to discuss their approach to game design. This week we returned to the memory matching game development series we started in Hangout #136. Since we’ve already covered creating game cards and card flipping in the previous Hangout, we organized game pieces into a grid pattern this time.
During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked.