Upcoming Corona Webinar: Listeners and Functions

We thought we’d give you a little more advanced notice this time about an upcoming Corona webinar. ūüėČ Picking up from his previous webinar, Carlos will be talking about Corona functions and how to structurally code your apps. Also on the agenda are Event Listeners, one of the core functionalities of Corona, plus object level […]

New Apps Showcase: Week of November 7, 2010

In Evermagica‘s¬†Conga Replay, you follow the steps of a congalero by repeating sequences on four latin hand drums. Just make sure you wait until your turn comes up when you hear the chime. If you’re confident in your skillsor just want to play around, you can jam on the congas freestyle and see what beats […]

Guest Post: Steffen ItterheimAuthor, Indie Game Developer, and Lua Advocate

Steffen Itterheim is no stranger to development. He is a former software engineer/manager at Germany’s Electronic Arts division and author of the book Learn iPhone and iPad Cocos2D Game Development. Though he is proficient in a¬†multitude of languages, Steffen says his favorite mobile programming script is Lua. For more specific details, we have given him […]

Corona wins 'Best Demo' at MobiCASE 2010!

This past week, we presented our¬†Physics in 5 Lines demo at the MobiCASE conference in Silicon Valley.¬†To our most pleasant surprise, Corona was named ‘Best Demo’ at the conference for its contribution to the field of mobile development! Thanks to the MobiCASE organizers for the honor, and thanks to¬†you — our users — for putting […]

Trick or Treat! Particle Candy for CoronaAnimated particle systems for your apps and games

While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement¬†Particle Candy in your own Corona […]