Guest Post: How Flash runs on Corona SDK

After the fallout to Carlos’ post about Flash a couple weeks ago, we followed it up with a guest post attesting to Flash’s mobile shortcomings. But now, indie developer Elliot Pace  has shown us that Corona and your preexisting Flash skills can be used together to create awesome mobile games. No need to choose one or […]

Guest Post: We put the brakes on Flash

Alright, alright — so  Carlos’ post about Flash last week seems to have ruffled a few feathers (as was his intention! :-P). So, now allow me to point you to Exhibit B. Gianluca Pinoci is a former Flash fanatic. A few months ago, his agency BOOM Interactive was commissioned by British auto brake maestros Ferodo to […]

The Corona Indie Bundle now on sale!

Today, we’re über-stoked to announce the Corona Indie Bundle — five hall of fame Corona SDK games that are now available in one 99¢ package. Spurred by the idea of the Humble Indie Bundle for PC games, Brock Henderson of Chicago-based Crawl Space Games first brought the idea our attention. So, after some e-mails, four more top-notch Corona developers […]

Friday Night Forum: Going it alone!

It’s probably no surprise to you and your Corona SDK users that a lot of mobile developers are often “going it alone” — running small or even solo operations on a quest to make a name in the world of app development! Of course, the good folks over at ReadWriteMobile also have noticed this: One […]

App of the Month (September 2011): Critter Quitter

Not taking anything away from immaculately created non-gaming apps like Canyon Country or NapKeeper, but the decision for this month’s App of the Month was actually pretty easy. One game stood out for its excellent graphics and seamless animation combined with a simple-yet-fun (dare I say thrilling?) premise and gameplay. I’m talking about Critter Quitter! Critter […]