Niels Vanspauwen is one of three co-founders of the mobile game studio Kidimedia, whose self-titled children’s app is fast becoming popular in the App Store. Below, Niels describes how the full-time duties of being dads made the Kidimedia team desire a quick and efficient means of developing apps without sacrificing an ounce of performance or […]
The Barnes & Noble boardroom was quite the happening place a couple days ago! Barnes & Noble put on a NOOK Color app development workshop aimed specifically at Corona SDK developers… …Naturally, we were invited to help answer questions about what’s coming in the (very) near future from us for the NOOK, and how we’re working […]
In Corona, you use the Lua programming language to do everything. Thus, it’s equally as important to understand Lua as it is to understand the individual Corona-specific concepts and API’s, such as the Event Model we went over last week. One common source of confusion comes with one of Lua’s most powerful features: Tables.
In recent years, it seems like the gaming industry has helped save the music industry. Games like Dance Dance Revolution, Guitar Hero, and the Rock Band series have engaged users in a familiar sense of rhythm-based melodic gameplay that also caters to their own natural inclination to music. And now, our latest App of the Week […]
Earlier this year, we told you about the Techority 48-Hour Challenge app contest organized by our very own Peach Pellen. Although it has long been done, winner Mike Lorenz of Pixani Games now decided to give us an in-depth, hour-by-hour look at how he made the winning game Princess Pixani with Corona SDK. Corona is […]
Imagine my (and especially Carlos’) surprise when we saw this last night… …That’s right! Blast Monkeys by Yobonja has been teetering between #2 and #1 last night in the Android Market’s “Arcade & Action” category. This comes only a few months after Bubble Ball hit #1 overall in the Apple App Store, and continues the […]