Reacting to Low Memory Warnings

Whenever your app is taking too much memory, the OS will first issue what’s called a “low memory warning” to give you a chance to do something—such as free up memory—before your app is forced to quit. If your app is forced to quit, from your user’s perspective, your app will have crashed and quit (possibly causing a great deal of frustration).

In today’s tutorial, I’ll show you how to respond to these low memory warnings, and recommend things you might do to prevent crashes from occurring (and possibly even preventing low memory warnings altogether).

NOTE: Low memory warnings are currently unreliable on the Android platform, so this tutorial will focus mostly on iOS, though the preventative measures will apply to all platforms.

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App of the Week: Lingo Slingo

I’m a firm believer that the best way to learn a foreign language is by incorporating as many senses as possible. This week’s App of the Week, Lingo Slingo, relies on touch, sound, and vision to help people of all ages master vocab words in six languages.

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Guest Post: Hanger – From Flash to Corona

Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.

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Guest Post: Miranda Brothers’ Victory at Betable Hackathon

Competing against over 60 developers, Cesar and Edgar Miranda were awarded first place at Betable’s hackathon in July. Their carnival style-game, Real-Money Gambling, was developed with Corona SDK in the weekend-long event. The brothers attribute their success to Betable’s Real-Money Gambling API ease of use, and Corona SDK’s rapid development capabilities.

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App of the Week: Snow Hill

Can your savvy detective skills help you solve the mystery of Snow Hill? This week’s App boasts a rare mix of graphical excellence, a unique storyline and interesting music and sounds by the talented R.M de Boer Software.

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Guest Post: From concept to finish. The importance of the pitch.

In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?

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Announcing Corona Enterprise!

We are very excited to officially announce Corona Enterprise – a new product that builds on the core Corona SDK engine and adds the ability to call any native library.

We are even more excited about the great game studios that are using Corona Enterprise and have already published apps with it: flaregames and Mobicle. Read on!

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