Rafael Hernandez is a composer, teacher and Corona SDK developer. Most recently, Rafael created a video tutorial for beginners – “Learning Corona SDK Tutorial DVD.” In his guest piece, Rafael shares information about the comprehensive, easy-to-use video tutorial, a course that’s great for developers of all levels to learn at their own pace.READ MORE
Jen Looper is the Corona SDK Boston Ambassador and creator of the Wellesley Code Academy. Gathering at the local library on Wednesday evenings, Jen taught a group of young teens to design and develop cross-platform games with Corona SDK, in just four short sessions.READ MORE
Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.READ MORE
Competing against over 60 developers, Cesar and Edgar Miranda were awarded first place at Betable’s hackathon in July. Their carnival style-game, Real-Money Gambling, was developed with Corona SDK in the weekend-long event. The brothers attribute their success to Betable’s Real-Money Gambling API ease of use, and Corona SDK’s rapid development capabilities.READ MORE
Can your savvy detective skills help you solve the mystery of Snow Hill? This week’s App boasts a rare mix of graphical excellence, a unique storyline and interesting music and sounds by the talented R.M de Boer Software.READ MORE
In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?READ MORE
We are very excited to officially announce Corona Enterprise – a new product that builds on the core Corona SDK engine and adds the ability to call any native library.
We are even more excited about the great game studios that are using Corona Enterprise and have already published apps with it: flaregames and Mobicle. Read on!READ MORE
It’s Wednesday and time for another FAQ session. Today topic is about the Corona Simulator and how it’s used with Mountain Lion and some useful keyboard shortcuts.READ MORE
Time for another Monday update!
Last week, I talked about all the difficulties around Mountain Lion, the code name for Mac OS 10.8. Thanks to all your reports out in the wild, we’ve ironed out the a bunch of problems. The latest daily builds (868 and after) are now solidly working on 10.8.
In the midst of all this Mountain Lion stuff, we’ve also begun the feature cycle.READ MORE
If multitasking, endless deadlines and unsavory office characters are wearing you down, here’s a chance to get even with Office Politics!READ MORE