Join us for lunch!

As Corona keeps on growing, we want to make sure we keep our fingers on the pulse of the Corona community and the exceptional apps our developers are creating. We also love getting very direct and honest feedback on Corona – and the best feedback comes from the developers who are banging away at the platform day after day.

To accomplish this, we’re excited to announce the Corona Developer Lunch! On a few days each month (usually Thursdays) we’ll invite 1-2 developers/studios to our office for lunch and a session of feedback on their apps/games and our platform.

READ MORE

Properly Removing Objects and Variables

Removing objects and getting rid of unneeded variables may seem trivial, but it’s actually common question among Corona newcomers and veterans alike.

The potential consequences of doing this simple-but-important task incorrectly can lead to memory leaks, app slowdowns, and even crashes (which you don’t want, obviously).

READ MORE

Guest Post: Monkeybin Studio

Monkeybin was started in Oslo, Norway, in 2010 after Kim Ruben Vatnehagen and I met while working as independent contractors on a big software project. We formed the company with the objective of developing and publishing games for mobile devices and consoles. At first we decided to continue doing sporadic contractor work to make ends meet, but we spent as much time as we could learning what the mobile games world looked like and how it behaved.

READ MORE

Guest Post: Bringing Music to Mobile with Corona

I am a 15 year old student who loves music and spends his free time developing with Corona.

There is nothing like downloading a new iPhone app. However, gazing into a screen and tapping it a few times is not enough for everyone. With Corona, not only can one use accelerometer and gyroscope functions, but you can also access an endless pool of APIs.

READ MORE

How to Use Custom Events in Corona

A little over a year ago (in June of 2011), I went over the Corona Event Model, and explained exactly what events are in Corona, when they occur, and how you can “hook” into them to take advantage of some of Corona’s best features.

However, in the previous article, I kept the subject-matter focused on the built-in events associated with specific API’s that are provided out-of-the-box in Corona. What I didn’t mention is that you can define your own custom events, and have objects listen for when those events are dispatched (which you have complete control over as well).

This tutorial will walk you through defining and dispatching custom events, so you can begin applying the knowledge to your own games and apps.

READ MORE

Apple Adds 32 New Territories To The App Store

Apple developers can now sell their apps in 32 New Territories. Overall the list seems to cover some pretty remote locations. So we’ve linked to country statistics for each of the new territories. If you’d like to suggest additional resources, add your suggestions in the comments below.

READ MORE

New Site and Improved Communication

By now most of you have heard about our new name, our celebration sweepstakes and may have had a chance to explore our new website. Those of you that haven’t, please check it out – we think you’ll find it to be a valuable resource. We’re also excited because there are a lot of under-the-covers benefits for us and we’ll be able to add/edit content more quickly and effectively.

More importantly, the new site is just the first step towards our goal of increasing and improving communication with our community. With this goal in mind, we’ll be working on a bunch of new initiatives in the next few weeks/months. I wanted to give you all a quick taste of just a few of these.

READ MORE