Endless Runner Game Development Recap – Final Particle Effects, Composer Scenes, and Game Audio

Last week on Corona Geek Hangout 135, we finished our endless runner game series by combining an emitter object with the CBEffects library to get the custom particle effects we wanted. We also dropped in splash, play, and restart scenes to the game using Corona’s Composer library and added audio for button push sounds and player collisions with walls. Here’s a summary of Hangout clips. Download the full source code to see the finished project.

Corona Geek #136 – Starting a New Memory Match Game Development Series

During last week’s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. This week we are starting a brand new game development series that will give us a chance to understand how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code and follow along each week.