In this guest post, the folks at Playcrafting and Simple Machine discuss how a match three puzzle game was developed in Corona SDK within a single eight hour session, from design decisions to code editing to assembly of promotional material leading up to the game’s release.
Apple just released iOS 8.3 SDK, so starting in daily build 2015.2616, Corona Simulator will target iOS 8.3 by default.
Last week on Corona Geek Hangout 137, we put our game development series on hold to answer community questions and share consulting tips for app developers. Ed Maurina walked us through how to add additional pick ups to our previous endless runner game and the Hangout panel shared lots of app developer consulting tips for finding projects, working with clients, billing for time, and a lot more.
This tutorial outlines basic implementation of the Social Popup plugin for Android. This allows you reveal a single “sharing” panel where various apps can handle a combination of messages, URLs, and images that the user wishes to share.
During last week’s Hangout we answered community questions and the panel shared consulting tips for finding projects, working with clients, keeping records, and a lot more. This week we continued the conversation with Daniel Bittencourt of DigiTen Studios joining us on the panel. Daniel discussed the studio’s new hit iOS game, shared insights into how they approach game design, and even showed us one of their sprite sheets in all it’s animated glory. Hear how this two person team is building on the success of their first game.
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
Last week on Corona Geek Hangout 136, we started a new memory matching game development series. Each week we’ll be adding code to the game to show how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Download the code each week and follow along. Here are clips from the Hangout.
In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.
During last week’s Hangout we started a brand new memory matching game development series. This week we answered community questions and shared important consulting tips for anyone considering developing apps on the side for clients.