Today, we are shipping a new public release (2015.2731) for Corona SDK, Corona Enterprise, and CoronaCards. A major theme for this year was new platforms. With this release, we spent a lot of time in the plumbing, so that we could have a solid foundation to support Mac Apps and Win32 Apps (currently in beta). […]
Last week on Corona Geek Hangout 161, we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create what Apple calls “content blockers”, what kind of response he has seen from consumers, and what ad blockers mean to both consumers and content creators.
In this tutorial, learn how to use basic physics to “animate” objects such as moving platforms.
On today’s Corona Geek Hangout we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Download the full source code for the game and the visual game editor to see who everything works.
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
We have a few exciting new plugins available on the Corona Store: Collision calculation made simple, a 2D vector math library, and a module for time-based animations. Please visit the store to activate plugins, or to submit a plugin yourself. 1. Collision Calculator By Roaming Gamer This plugin allows users to generate a calculator ‘object’ […]
Last week on Corona Geek Hangout 160, we continued development on our “Monsters Need Coins” game with a look at an isolated code example for creating homing missiles. Ed Maurina also showed us how to created turrets, track moving targets, and introduced player decoys to the game.
In this week’s Tutorial Treasury, learn about placing images on the screen and using in-image animation to give the illusion of movement.
On today’s Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. Dean shared some interesting stats and insights into why consumers are deciding to block ads and what Crystal is doing to give consumers more control.