On today’s Corona Geek Hangout we started a new game development series on creating a twin stick shooter game modeled after Geometry Wars. Ed Maurina walked us through an overview of the game’s design and the key game mechanics we will replicate.
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
Today we are happy to share that Roj Niyogi, founder and President of Perk.com, has been appointed to the position of Chief Executive Officer of Corona Labs Inc. Mr. Niyogi will lead Corona Labs as a division of Perk.com.
Last week on Corona Geek Hangout 172, we talked about adding traps and pickups to our top down shooter game to help us battle the inbound zombie horde. We also added sounds, heads up display elements, and randomly generated bounding forest objects around the perimeter of our world. Here are clips from the Hangout.
Random numbers can be a critical aspect in game design and in other types of apps. In this tutorial, learn how to generate them and about the caveats surrounding them.
On today’s Corona Geek Hangout we finished development on our top down shooter series with a look at how to add game controller support to desktop games. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values.
The holiday season is upon us and once again the Corona engineering team is in a festive mood. This season they have been hard at work on OS X builds, tvOS builds, and the new iCloud plugin.
In this tutorial, learn how to save and retrieve key-value pairs in Apple’s iCloud.
Last week on Corona Geek Hangout 171, we talked about adding tiled terrain and random enemy types to our top down desktop shooter game. Here are clips from the Hangout.
In this tutorial, learn how to access functions and use events in multi-module projects.