Hangout Highlights – Zombie Killing Vector Math – Part 1

Last week on Corona Geek Hangout 169, we continued develop on our top down desktop shooter game with a look how to use vector math for aiming and calculating the magnitude of our zombie killing arrows. We also looked at a refined version of our simple pathfinding code. Here are clips from the Hangout.

Corona Labs Joins Perk

Today, I’m really happy to announce that Corona and the team are joining Perk. Perk is a publicly traded, profitable company that has built a service/platform that rewards people for everyday mobile and internet activities. Their goal is to enable developers like you to leverage their rewards system and advertiser relationships to both monetize and engage your users.

Corona Geek #169 – Firing Weapons and Refined Simple Pathfinding

On today’s Corona Geek Hangout we continued our desktop game development series with the exploration of vector math calculations for firing arrows at zombies. We also looked at a refined version of last week’s simple pathfinding example where enemies are turned into smart zombies that chase the player around the screen as the player moves.