In this week’s tutorial, guest writer Ed Maurina explains basic particle emitters and some of the properties which fuel them. Learn how to create effects such as fire, waterfalls, and explosions, all of which are common in game design.
Since the “newEmitter()” display object was introduced in Corona Daily Build #2214, the Corona Labs staff and community members have illustrated various methods for the loading/usage of emitter definition files. However, some users are still unsure about how to create and edit emitters. In this tutorial, we’ll briefly examine emitter authoring tools, the Starling format, and emitter loaders.
Last week, we announced support for Particle Designer 2.0. This week’s tutorial illustrates how to configure, export, and display amazing particle systems within a Corona app. Read further to learn how.