Bay Area Video Game Development Meetup reveals demand for Corona developers

Last Tuesday, the Ansca Mobile team was at the Bay Area Video Game Development Meetup in San Francisco, talking to developers and showing off a preview of Corona Game Edition. It was great to see the thriving community that exists in the Bay Area around the meteorically rising game-building industry. The most eye-opening experience of […]

Improved movieclip library

The external movieclip.lua library allows you to create animated sprites (sometimes called “movieclips”) from sequences of images, which can then be moved around the screen using the same techniques as any other Corona display object. Functions are available to play these animation frames, or partial sequences of these frames, in either the forward or reverse […]

Introducing Corona Game Edition

Our recently announced Corona roadmap features a new section named “Corona Game Edition”. I’d like to describe exactly what that is and how  it differs from Corona SDK 2.0. As Walter discussed in a previous post, Corona apps are actually built around a classic game-development structure: an Objective-C/C++ engine driven by compiled Lua. This architecture is common […]

Meet us at 360iDev in San Jose, April 11-14, 2010

We’re one of the sponsors of the 360iDev conference in San Jose, CA, which runs from April 11 – 14, 2010.  360iDev is the world’s leading conference dedicated to iPhone development. We’ll be giving a few workshops where we’ll be demonstrating the latest features of Corona as well as showing off how you can simultaneously […]