Robert Payne details Zwoptex benefits for Corona users

Yesterday, we told you about Zwoptex integration with Corona Game Edition, and touched upon its benefits for sprite animation and better device memory usage. Today, we have Zwopple Founder Robert Payne — creator of the Zwoptex app — here to pen a guest blogpost to further elaborate on what Zwoptex means for you and your […]

New release: Corona Game Edition, integrated with Zwoptex

A couple weeks ago, we announced the public prerelease of Corona Game Edition. Today, we’re rolling out some key improvements to Game Edition: Numerous bug fixes! All the SDK fixes are now rolled in, and we’ve paid special attention to Android, previous gaps in the sprite API, and physics API issues. Enhancements to existing features, including an […]

Corona Tutorial: Display Objects and Texture Memory (Part 2)

In part 2 of this tutorial I run the demonstration program used to explore Corona Display Objects and how it affects texture memory on mobile devices. Be sure to check out part 1 of the tutorial before watching this video. You can download the Corona program used in this video here.

Corona Tutorial: Display Objects and Texture Memory (Part 1)

In part 1 of this tutorial, I talk about the demo program used to explore Corona Display Objects and how it affects texture memory on mobile devices. I demonstrate how adding display objects (images) affects texture memory, and show the best practices for removing display objects to avoid app crashes. You can download the Corona […]

Randy Shepherd of Werd Interactive discusses how Corona brought on Armageddon

Randy Shepherd of Werd Interactive was already a veteran in the mobile app development space when the Corona SDK was launched in late 2009. So, what made him stick with Corona after taking it for a test-drive to create the Astral Arcade game for iPad? Below, Randy answers that question and talks about the development […]

Corona SDK bundle for TextMate

Darren from Ludicrous Software just sent over this video of a new Corona bundle that he created for the TextMate code editor. On his blog, he explains how the bundle includes functions like autocomplete, one-key simulator running, and built-in snippets for many common Corona codelines.  All of this lets users to code in Corona even faster than it […]