Corona: Supporting different OS versions and a plan for sanity

Several weeks ago, I talked about how we’ve begun our feature cycle. We’ve actually gotten quite a few items done that you can check out on the Corona roadmap. However, we haven’t hit our stride quite yet because of some difficult challenges related to OS versions. So this week, I wanted to give you a behind-the-scenes […]

Daily Build Update for May 18: Bug Fixes

Corona SDK is always getting better and better, and this past week has been no exception. While a few notable additions have been checked-in, there’s been a strong focus on bug fixes to help stabilize and improve the overall quality of the Corona SDK. Here’s a quick overview of what’s happened since just last week…

LuaFileSystem (LFS) Coming Soon

Something that has been consistently requested for a while now was more file-system related control, that is, more than what the current File I/O API allows you to do. Such as, allowing developers to get the listing of files in a specific directory, create folders (in Documents and Temporary directories), remove directories, and even get […]

Tutorial: Game Center Integration (iOS)

Since the Game Center feature is just an extension of the existing gameNetwork API, there’s no need to go over every single available request you can send to Game Center—you can view the updated gameNetwork init(), request(), and show() documentation for that. So instead, I’ll give you a quick overview of what you need to […]