Renato Cordeiro is a Corona Ambassador and co-founder of Red Beach, a startup focused on mobile apps and games development using Corona SDK. He writes about how to quickly and easily get your Corona games actually running on Google Glass!
We are very pleased to announce support for Particle Designer 2.0, one of the best particle effects editors in the market. Used by major mobile studios and indie developers alike, Particle Designer features 48 fully-configurable properties, multiple emitters, realtime preview, and more.
Windows Phone 8 support is coming soon. Read more about what we are showing at GDC and opportunities to participate.
We think yesterday’s announcement of CoronaCards is a game changer. It changes the equation. Instead of a choice, it’s all of the above — you get to leverage Corona technology in any existing native app!
This may be hard to believe, but today, I want to give you a taste of something that’s even more exciting.
Are in San Francisco for GDC? Come to the party we are co-sponsoring with NativeX!
Just a quick note that 2014.2187 is our candidate for the next public release. You can download it from our daily builds if you are a Pro/Enterprise subscriber.
We’re interested in knowing if you encounter significant regressions against the current public release (2013.2100). If you do, please let us know on this forum.
It’s time for the second CoronaBlitz, a coding challenge to see what you can build in only a few hours with Corona! Read on to learn more and participate.
As many of you are probably aware, Apple has announced they are requiring app submissions to be optimized for iOS7 starting on Feb 1.
If you are using our Graphics 2.0 builds (by either migrating, or by using the compatibility mode), then you’re already good to go. Graphics 2.0 builds have supported iOS7 since Day 1.
Today, we are releasing a new public release 2013.2100 for Graphics 2.0. Based on your feedback, we felt it was important to release the latest improvements to the entire Corona community.