CoronaCards is cool. Here’s something even cooler!

We think yesterday’s announcement of CoronaCards is a game changer. It changes the equation. Instead of a choice, it’s all of the above — you get to leverage Corona technology in any existing native app!

This may be hard to believe, but today, I want to give you a taste of something that’s even more exciting.

Tutorial: Fast migration of Graphics 1.0-based projects to Graphics 2.0

If you have a Graphics 1.0-based project and want to take advantage of all the new features, updates, and fixes in Graphics 2.0, then you can migrate your code with the help of our Graphics 2.0 Migration Guide.

In this post, I’ll talk about Graphics 1.0 Compatibility Mode, the fastest path for existing projects.

New Public Release and Graphics 2.0

I’m extremely excited to announce our new public release and the simultaneous release of our next-generation graphics engine, a.k.a. Graphics 2.0.

Our goal is to enable you to produce cinematic-quality graphics in your mobile apps. Building on the foundation of the legacy engine, Graphics 2.0 offers a whole new level of expressiveness.

Tutorial: Paint Brushes, Trailing Object Effects, and More with the Snapshot Canvas

Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.

One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.

Snapshots to the rescue!