Ishinomaki 2.0 – Interview with Naoya Yamamoto, Corona Ambassador

In summer 2012, Hack4Japan organized a bootcamp for young developers in Ishinomaki, Japan. The group sought to revive Ishinomaki, a town devastated by the 2011 earthquake in Japan, through technology and education. We interviewed Software Engineer and Corona SDK Ambassador, Naoya Yamamoto, about his experience developing the hackathon and teaching high school students mobile development.

Guest Post: Developing eBooks with Kwik 2

Greg Pugh is the owner of GP Animations, the company behind the Colin Turtle book series. His books, “The Perfect Pillow” and “Floating Fun” have sold thousands of copies worldwide for the iPad and Amazon Kindle Fire. Recently, Greg was an alpha tester for Kwik 2, a Photoshop plugin that allows designers and illustrators to bring stories to life without a single line of code.

To celebrate the upcoming release of Kwik 2, Kwiksher is hosting an August promotion. If you’re working on an extraordinary story, want to be highlighted in the Kwik 2 PR launch, and are interested in an interview with Kwiksher and Corona Labs, enter the contest!

Guest Post: Securing 1st Place at Code Day with Corona SDK

Kathryn Brusewitz and Brandon Ramirez used Corona SDK to secure first place at Code Day, a weekend-long hackathon put on by Student Research and Development (StudentRND). The organization is a nonprofit that provides a space for college and high school students to learn, innovate and create new technology.

Creating their mobile game “Slide” in just 24 hours, the duo received special praise from the judges for presenting the most complete app of the bunch.

Guest Post: Learning Corona SDK (Tutorial DVD) by Rafael Hernandez

Rafael Hernandez is a composer, teacher and Corona SDK developer. Most recently, Rafael created a video tutorial for beginners – “Learning Corona SDK Tutorial DVD.” In his guest piece, Rafael shares information about the comprehensive, easy-to-use video tutorial, a course that’s great for developers of all levels to learn at their own pace.

Guest Post: Hanger – From Flash to Corona

Flash developers Christian Östman and Richard Åström of A Small Game studio developed the hit Hanger game – a title that received over 60 million plays. After the Flash game’s wide-spread popularity, the duo decided to bring Hanger to the iPhone with Corona SDK. Released in early July 2012, the game landed in Top 10 for Action and Arcade in App Stores around the world.

Guest Post: Miranda Brothers’ Victory at Betable Hackathon

Competing against over 60 developers, Cesar and Edgar Miranda were awarded first place at Betable’s hackathon in July. Their carnival style-game, Real-Money Gambling, was developed with Corona SDK in the weekend-long event. The brothers attribute their success to Betable’s Real-Money Gambling API ease of use, and Corona SDK’s rapid development capabilities.