In today’s indy dev scene, there are so many tools that help us create games. Software Dev Kits like Corona make it not only easy, but inexpensive to produce high quality games for mobile. When we see that we have all kinds of access to this kind of tech, it’s really easy to jump right in and get lost in the possibilities. We tinker, toy with and make stuff. Oftentimes, we get lost in that part of it. We play with tutorials and stumble upon neat things. Next thing you know, you have this mechanism to assemble puzzle blocks or the basis for a paralaxing background. What you’ve created is “game-like” for sure, but is it something you can release to the public and call a finished game?
Hi! I’m James from Smarter Apps Inc. We’ve recently released a game for iOS called Little Generals that was built with Corona and I thought I’d share just a couple of the lessons I learned while mucking about and making stuff blow up.
Monkeybin was started in Oslo, Norway, in 2010 after Kim Ruben Vatnehagen and I met while working as independent contractors on a big software project. We formed the company with the objective of developing and publishing games for mobile devices and consoles. At first we decided to continue doing sporadic contractor work to make ends meet, but we spent as much time as we could learning what the mobile games world looked like and how it behaved.
I am a 15 year old student who loves music and spends his free time developing with Corona.
There is nothing like downloading a new iPhone app. However, gazing into a screen and tapping it a few times is not enough for everyone. With Corona, not only can one use accelerometer and gyroscope functions, but you can also access an endless pool of APIs.
Mobile app monetization is a tremendous space that is growing daily and is expected to reach tens of billions of dollars in coming years. If you are an app developer looking to monetize, it makes sense to go with the most robust and comprehensive solution available. An app monetization exchange, such as inneractive, offers more options, reaching consumers with relevant ads and optimizing for the most relevant content.
Sam Goshen and Jake Scarano are the creators of Chip Breaker, available for iOS, NOOK, Kindle Fire and Android devices. Sam and Jake are a great example of a developer and designer duo that have achieved success by taking advantage of Corona SDK’s cross-platform capabilities. Read on for a plethora of tips from Sam – ranging from […]
I am a reluctant member of the app-making business, a recovering programmer/designer who has fallen off the wagon. This matters, because when I chose to base my ebook platform on Corona SDK, I chose it to minimize the programming involved. See, if I were a rich man, I’d be in the jungles of Borneo reporting […]
Are you a budding Corona developer? Crossman Wilkins, a seasoned developer, will be teaching two Corona courses through Otis College of Art and Design this summer. One course is a summer-long online class for newbies, and the other is a compressed in-person course for beginner/intermediate indies held at Otis College in Southern California. You’ll learn the ins and outs of developing […]
As a follow up to an earlier post on developing apps for kids, Scott Adelman, creator of the Kids Trucks educational app series, provides tips on marketing, privacy concerns and more. Thanks Scott for sharing your helpful insight with the Corona community!
Steve Bullock is the founder of Adveractive Inc., and co-creator of Word Winder, a NOOK app for puzzle lovers and word game players. Word Winder was selected as App of the Week on Monday, and within just two weeks of release, it reached the #1 spot in both the board and word game categories on NOOK Apps. Congratulations to […]