Guest Post: Making Progress as a Solo Mobile Game Developer

Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.

With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.

Guest Post: Tips from a first-time developer

Andrew Kallem is the developer of What the Block?!, a February App of the Week winner. Based on his experience building What the Block?! with Corona SDK, he shares tips on creating a concept and prototyping, development, designing for multiple screen sizes and the importance of testing, for budding developers.

3 Tips for Building a Mobile Apps Brand (Guest Post)

There are thousands of app developers out there. If you can’t distinguish yourself from the others then you will likely find yourself buried in the competition. Many indie developers fail to realize the importance in building a brand to grow the exposure of all of their apps. With this in mind, I’d like to share three tips that helped Learning Gems build our brand.

Using Email Attachments (iOS)

Would you like to open an email attachment with your own custom extension directly in your iOS app? Today’s guest tutorial walks you through the essential steps, including the necessary additions to “build.settings” and the functions required to load an email attachment into your app’s local directory. Read further to learn how!

Guest Post: The Magic of Multilayered Physics

To celebrate the second issue of 10Finger’s CoronaPaper, Linda Ettehag writes on a brand-new physics discovery that will “wow” Corona developers.

10Fingers is offering CoronaPaper for free from January 31 – February 4, 2013! Don’t miss your chance to experience the latest and greatest Corona tutorials, app reviews, news on APIs, and more.

Tutorial: Implementing Pinch-Zoom-Rotate

Many apps have a huge feature set but still function primarily with a single point of input: buttons, touch-drags, individual swipe actions, etc. However, even the most basic interface can benefit from the multitouch capabilities of modern devices; for example, zoom in and out on a background, scale/rotate objects and layers, etc. Today’s tutorial walks you through a full “pinch-zoom-rotate” methodology and includes a working module that you can incorporate into your own app.

Guest post: How we hacked together Snapchat for video in a day

As the co-founder of Lamplighter Games, Andy Minkstein writes on developing this week’s App of the Week winner, Vidburn. When first released, Vidburn was pegged the ‘Snapchat of video’ however the same day of Vidburn’s launch, Snapshat added video functionality to their own app. Check out Andy’s tips for building a video-based app in record time, and his experience working with Corona Enterprise.

Guest post: Presenting Corona SDK at Android MobileOptimized

Boolba Labs is a Russia-based game studio that’s been using Corona SDK for over two years. In the winter of 2012, Boobla Labs’ CTO, Anton Rutkevich, was invited to speak at Android MobileOptimized on his team’s experience with cross-platform development using Corona SDK. At the event, Anton spoke to a room of budding developers on the benefits of Corona and his team’s Corona-built apps and games.

Walter Luh’s interview in “Mobile Game Engines”

Walter Luh, CEO of Corona Labs, recently interviewed for “Mobile Game Engines,” a book that features interviews with a host of platform creators. We’re pleased to announce that the book was released this week and is now available for purchase in a variety of formats. To celebrate the book’s release, we’d like to share an excerpt of Walter’s interview. Enjoy!