Don't forget the code!

Recently, we’ve seen a lot of comments on blogposts asking how to do [insert elaborate mobile app development function here] in Corona SDK. The result is usually an extensive back-and-forth between them and Team Ansca, often involving a head-spinning amount of code being cut-and-pasted into the comments section. Bleh! So, we just thought we’d let some […]

Don’t forget the code!

Recently, we’ve seen a lot of comments on blogposts asking how to do [insert elaborate mobile app development function here] in Corona SDK. The result is usually an extensive back-and-forth between them and Team Ansca, often involving a head-spinning amount of code being cut-and-pasted into the comments section. Bleh! So, we just thought we’d let some […]

Corona SDK Tutorial: Polygon point reduction with curve-fitting

Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! […]

Martian Control: ANOTHER open source game made with Corona SDK!

Beebe Games’ open source Angry Birds replica Ghosts vs. Monsters was such a hit with the Corona community that they decided to do it all over again! This time, they have created a clone of the popular iPhone game Flight Control, redubbing it Martian Control. The Beebes’ created their game in an astonishing 30-hour timeframe, with […]