Most Corona developers understand the concept behind tap and touch events, but the lines get a little blurry when dealing with more complex scenarios, for example overlapping objects with different types of event listeners. Today’s tutorial explains exactly how Corona handles these events and which events are broadcast to which objects.
In a previous tutorial about HID controllers, we showed you how to use Corona SDK to read button inputs from game controllers. In contrast to basic button functionality, analog controls are more complex because they measure an almost infinite number of potential values that must be converted from the analog “infinity” to discrete digital values. Today’s tutorial walks you through the process and includes a full sample project to get you started.
In this week’s tutorial, we revisit the concepts behind the “config.lua” file, with the specific aim of modernizing it for current standards. At the same time, we discuss how to simplify the config file and make the content area easier to work with. Read further to learn more.
In the mobile development world, studios have been looking for more models to monetize their product. This doesn’t just impact games, as business app developers are finding it more challenging to monetize as well. This week’s tutorial discusses some important details about In-App Purchases (IAP) and how to implement them in your Corona app.
It’s an exciting time to be a mobile app developer. Through the magic of mobile and Bluetooth support on devices, it’s now possible to use controllers to play games, in addition to the standard touchscreen and accelerometer. Read further to learn about Corona SDK’s core support for OUYA, GameStick, SHIELD, and other human interface devices.
This week’s video tutorial shows you how to reload/restart scenes using Storyboard, providing a comprehensive look at what you must understand before approaching this task. Read further — and watch — to learn how.
This week, we introduce the new Address Book plugin for iOS. This gives you access to the native Contacts features that users are accustomed to. Read further to learn how to implement them in your app.
In iOS 6, Apple included a class which handles not only Twitter, but also Facebook and even the widely-used Chinese social networking service, Sina Weibo. Now that Corona’s plugin system is in place, we’ve rolled out a new plugin for Pro subscribers. This is the “Social” plugin and it allows developers to implement these three services directly into their apps. Read further to learn more.
Some developers encounter road blocks when they attempt to get Facebook working in their apps. Part of the challenge is trying to understand how Facebook authenticates users. This week’s tutorial walks you through the process on both iOS and Android.
Corona SDK has a robust physics-based collision detection system, but it requires some extra processing behind that scenes that you typically don’t need if you’re not using physics for other purposes. Today’s tutorial explains how to detect collisions between two circles or two rectangles without using the physics engine. Read further to learn how.