Most Corona developers understand the concept behind tap and touch events, but the lines get a little blurry when dealing with more complex scenarios, for example overlapping objects with different types of event listeners. Today’s tutorial explains exactly how Corona handles these events and which events are broadcast to which objects.
In a previous tutorial about HID controllers, we showed you how to read button inputs from game controllers. In contrast to basic button functionality, analog controls are more complex because they measure an almost infinite number of potential values that must be converted from the analog “infinity” to discrete digital values. Today’s tutorial walks you through the process.
In this week’s tutorial, we revisit the concepts behind the “config.lua” file, with the specific aim of modernizing it for current standards. At the same time, we discuss how to simplify the config file and make the content area easier to work with. Read further to learn more.
In the mobile development world, studios have been looking for more models to monetize their product. This doesn’t just impact games, as business app developers are finding it more challenging to monetize as well. This week’s tutorial discusses some important details about In-App Purchases (IAP) and how to implement them in your Corona app.
It’s an exciting time to be a mobile app developer. Through the magic of mobile and Bluetooth support on devices, it’s now possible to use controllers to play games, in addition to the standard touchscreen and accelerometer.
This week’s video tutorial shows you how to reload/restart scenes using Storyboard, providing a comprehensive look at what you must understand before approaching this task. Read further — and watch — to learn how.
This week, we introduce the Address Book plugin for iOS. This gives you access to the native Contacts features that users are accustomed to. Read further to learn how to implement them in your app.
Some developers encounter road blocks when they attempt to get Facebook working in their apps. Part of the challenge is trying to understand how Facebook authenticates users. This week’s tutorial walks you through the process on both iOS and Android.
Corona SDK has a robust physics-based collision detection system, but it requires some extra processing behind that scenes that you typically don’t need if you’re not using physics for other purposes. Today’s tutorial explains how to detect collisions between two circles or two rectangles without using the physics engine.
This week’s tutorial discusses how to visually stylize widgets. Although widgets will adopt the OS-like appearance by default, in many cases you’ll want to customize the appearance to suit the style of your app. In this part of the series (1), learn how to properly style the button, table view, stepper, and spinner widgets.