This week’s tutorial examines the use of network.download() and remote data files to update app content “on the fly.” Using an XML file, we’ll also examine how to manage these remote assets properly. Read on to learn how!
Performance optimization is a topic that concerns all developers and spans all genres. Today’s tutorial discusses 10 useful performance tips that are not necessarily “familiar” to Corona developers. Read on to learn how these tips and tricks can improve the performance of your app.
Today’s tutorial discusses the remainder of the new widgets introduced recently, available in Daily Builds. These include the “table view,” “scroll view,” “picker wheel,” and “progress bar.” Read on to learn about the features of these new widgets and how to easily implement them into your Corona app.
After much anticipation, we’ve finally released the majority of new Corona widgets! All new widgets share a common trait: each has been written atop a new foundation that is more flexible and stable. Today’s tutorial outlines five of the new widgets — read further to learn how to implement them in your apps.
Today’s tutorial introduces a few new physics methods for your bag of tricks. We’ll solve the “Can I jump?” issue for 2D side-view games, and also discuss how to handle “sticky projectiles” and basic “wind tunnel” behavior. Three sample projects are available for download in order to study each case.
Not long ago, Corona Labs implemented the iOS 5.0+ built-in Twitter functionality in which you can easily tweet using the Twitter credentials you enter into iOS. Today’s tutorial explains the simple method behind sending a tweet and an optional image or URL along with it. Read further to learn how!
Would you like to open an email attachment with your own custom extension directly in your iOS app? Today’s guest tutorial walks you through the essential steps, including the necessary additions to “build.settings” and the functions required to load an email attachment into your app’s local directory. Read further to learn how!
Educational and children’s apps continue to grow in popularity, as do casual puzzle games on various devices, especially with the new wave of family-oriented tablets. Today’s tutorial walks you through a basic multitouch shape-matching app and it includes the complete project code which you can implement into your own project.
Many apps have a huge feature set but still function primarily with a single point of input: buttons, touch-drags, individual swipe actions, etc. However, even the most basic interface can benefit from the multitouch capabilities of modern devices; for example, zoom in and out on a background, scale/rotate objects and layers, etc. Today’s tutorial walks you through a full “pinch-zoom-rotate” methodology and includes a working module that you can incorporate into your own app.
Working with “time” in any programming language can be confusing to programmers. Furthermore, it’s not always obvious what the time and date functions mean and how they behave. This week’s tutorial discusses some of these issues and shows you how to work with things like date calculations, time zones, and date formatting.