With the previously published tutorial on External Modules raking in a whopping 54 comments (and counting!), I decided it’s time to write a follow-up that goes a little more in-depth with Lua’s new recommended approach to external modules, and also cover another handy concept that I know you’ll find extremely useful. One of the best […]
A month ago, we told you about our I ♥ Corona promo where you simply upload a video tagged with “IHeartCorona” to be entered for a free year of Corona SDK PRO. Well, not only did Lance Ulmer heed our call, but he also created something useful for everyone in the Corona community — it’s a […]
Dragging objects is something that’s common across many games and apps, but unfortunately, how to do it isn’t readily apparent. Today, I’m going to show you exactly how basic dragging is accomplished—and it’s easier than you think.
This tutorial is written by Jayant Varma of OZ Apps and is cross-posted from OZ’s Teach Me How To… blog. If you have a tutorial you’d like us to cross-post, let me know and we’ll get that ball rolling. It is the most frequently asked question, this is due to the fact that a lot […]
I have seen a lot of posts on the forums regarding spawning of objects/display images. Some of you are having problems and others missing some key aspects regarding spawning. This is going to be a little tutorial that explains how to spawn objects properly and allow you to manage each individually spawned object.
Not so long ago, I posted a tutorial about how to program Corona apps more modularly, to make organizing and maintaining your code a much easier task. Today, I’m going to tackle modular coding from a slightly different approach, and suggest a new technique that might actually help improve performance and squash memory-leak bugs you […]
On the surface, you’d think the only use-case for a web popup within an app would be to display an embedded website without your user having to leave your app. While that’s true, with a little creativity there are plenty of other things web popups could be used for. If not, that’s fine too. In […]
Functions in Lua are an integral part of any Corona script, with one of the primary benefits being the ability to run an entire block of code just by simply calling the function. This usefulness really shines when the function needs to be called several different times throughout runtime. But what happens if you need […]
There has been a lot of material presented over the last four parts. In this final part, we will finally go into some detail about our automated testing system for Android. We will also finally get an opportunity to bring everything together by looking a little more how our shell scripts orchestrate the test run and […]
We allow Corona developers to also build for the Xcode iOS Simulator. Sometimes the simulator is preferable to our Mac or Windows simulator because the Xcode Simulator behaves more like a real device. Since we officially support the Xcode Simulator, we run our automated tests on the Xcode iOS Simulator to help verify our stuff […]