Category: Tutorials, Tips and Demos

Tutorial: Basic Spawning

In game design, a common aspect is object spawning, whether it be spawning a variable number of items and placing them randomly about the screen, or spawning items repeatedly on a timer increment. In this tutorial, we’ll step through a module with some common features related to spawning.

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Tutorial: Working with curved paths

If you want to move an object from point A to point B, the simplest approach is to use a transition, but what if you need to move it along a curved path generated by a bezier algorithm or the user’s “drawn” path on the screen? This tutorial outlines how to achieve both methods and set an object to follow the resulting path.

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