Today’s tutorial is a brief overview of how to handle collisions between LiquidFun particles and Box2D rigid bodies, allowing for more advanced implementation of the LiquidFun system. Read further to learn how.
When submitting apps to the App Store, there are many rules and settings which need to be “just right” before Apple will approve your app. This article discusses some of the common reasons for rejection and how to avoid them.
When creating large blocks of text in Corona SDK, some developers stumble with the issue of max texture size on devices. This tutorial outlines one way to work around this limitation. Please read further to learn how.
While developing an app, you often have to load an image whose dimensions are unknown. The question of how to scale the image is frequently asked, so let’s look at a simple function that will scale any image to fit in an arbitrary box.
This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.
This week’s tutorial is an introduction to LiquidFun physics effects. LiquidFun allows you to simulate faucets, pools, waves, streams, and other amazing effects for scenarios where the physics world is not composed entirely of rigid objects. Read further to learn the basics.
This week’s tutorial shows you how to add basic events to the iOS “calendar” app from a Corona-based app, using standard formats and Corona APIs. Read further to learn how.
Today’s tutorial discusses how to capture and emulate key inputs for the standard Amazon Fire TV controller/remote using Corona SDK. Read further to learn how.
In this week’s tutorial, guest writer Ed Maurina explains basic particle emitters and some of the properties which fuel them. Learn how to create effects such as fire, waterfalls, and explosions, all of which are common in game design.
Since the “newEmitter()” display object was introduced in Corona Daily Build #2214, the Corona Labs staff and community members have illustrated various methods for the loading/usage of emitter definition files. However, some users are still unsure about how to create and edit emitters. In this tutorial, we’ll briefly examine emitter authoring tools, the Starling format, and emitter loaders.