Marketing your apps on a shoe-string budget

We all know that mobile apps tend to go nowhere unless you put in a little marketing muscle behind them… But we also all know that marketing muscle traditionally means lots of money, which a lot of indie developers and small game studios don’t have. Nevertheless, the guys at Crawl Space Games have it allllll figured […]

Wüt! Discount codes for Corona SDK plug-ins

Garet McKinley has released a brand new toy for Corona called MultiRezer. And, since 500 of you have already downloaded it, Garet decided to go crazy and release a plethora of discount codes for MultiRezer, TexturePacker, and a bunch of other Corona plug-ins! (Particle Candy, PhysicsEditor…) Click the screenshot below to see the full list of tools […]

Plug-in: Drag-and-Drop Corona SDK Level Editor

In between writing chapters of their Corona SDK book (yes, really!), the duo at Karnak Games just released their draw-and-drop Corona SVG Level Builder! Corona SVG Level Builder lets you create physics-based games, platform levels, and maps for your Corona games by simply drawing them in Inkscape, a free and open source vector-drawing program. Everything […]

Introducing Kwik: A Photoshop plug-in for Corona SDK

Lately, we’ve been telling you about using Corona SDK for eBooks, especially iPad comics. Since a lot of comic book artists use Photoshop to create their masterpieces, it only makes sense that we continue allowing them to work comfortably. Thus, comes the third-party tool Kwik, created by Kwiksher for Corona SDK. Kwik allows Photoshop users to add […]