In this short video (shot and edited on an iPhone 4) we show multitouch support and physics in the form of collisions. All of this was written in Corona Game Edition by one of our developers in less than half an hour, using an upcoming library that makes any physics object draggable in one line […]
Last Tuesday, the Ansca Mobile team was at the Bay Area Video Game Development Meetup in San Francisco, talking to developers and showing off a preview of Corona Game Edition. It was great to see the thriving community that exists in the Bay Area around the meteorically rising game-building industry. The most eye-opening experience of […]
Campus Party Bogotá 2010 – Desarrollo: Desarrollo de aplicaciones móviles Iphone, Ipad Y Android (Parte I) Campus Party Bogotá 2010 – Desarrollo: Desarrollo de aplicaciones móviles Iphone, Ipad Y Android (Parte II) Desarollo de Applicaciones Moviles Multiplatforma (slides): If you’re like me and don’t speak any Spanish, here’s an English introduction to […]
We’ve been promoting the physics engine in Corona Game Edition, but how does it actually work, in concrete terms? How do you integrate it with familiar Corona code? This two-minute video, starring the humble crate, attempts to answer these questions: Of course, a crate is about the simplest possible case for a physics engine. But […]
In a recent blog entry, Dr. Brian Burton of Burtons Media Group compared a number of game engines for iPhone, iPad and Android, and concluded: “I have given this a LOT of thought. I’m regularly asked by my students and others which engine(s) I am using. For 2D development, I have decided to go with Corona. […]
You are the last surviving member of a UNMC rescue party. Your whole squad murdered by hostile alien life forms. Surrounded, they are attacking you from all sides. The only option is to fight, take as many of them with you as you can. Turn the marine with the on screen controls, the accelerometer or […]
We’ve just put up a new trailer for Corona Game Edition, featuring a montage of demos. The cool thing is that most of this footage is actually from sample code that ships with the current alpha version — and the rest should be turned into sample code shortly.