Kuyi Mobile: Streetfood Tycoon

Streetfood Tycoon
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Erick V. Garayblas is the owner of Kuyi Mobile, the one-man studio behind Streetfood Tycoon. The app has achieved over 2.5 million downloads to date and ranked as the #1 strategy game in the US, UK, Canada, Australia and all over Asia.

Please tell us about your development background and your studio, Kuyi Mobile.

I’m Erick, the one-man team behind Kuyi Mobile. I’ve been developing mobile games for the past decade but I started with Kuyi Mobile just 3 years ago to concentrate on iOS games. It’s been a tough, but rewarding 3 year experience so far and I’m just glad that I’m still alive.

Why did you choose Corona SDK to develop your winning app, Streetfood Tycoon?

As much as I hate to admit it, I got so frustrated with XCode crashing everytime I used it. This drove me away and forced me to find an alternative. Fortunately, I was into 2D games and when I found out about Corona SDK, I jumped in and gave it a try. One of the things that I love about Corona is that it enables me to code using a simple text editor, without the hassle of XCode. I’ve been hooked ever since. The fact that Corona allows me to focus on designing my games rather than coding is a big plus.

Can you share your experience using Corona?

Developing with Corona SDK has been a breeze. There are a lot of complicated things which I have accomplished using just 2 or 3 lines of code and the Corona community is so active and helpful. I don’t ever remember being stuck with something, because I’ve always had access to support, help from the forums, over Twitter, and through other Corona developers. In the 6 months it took to develop Streetfood Tycoon, I spent only 2 months on coding. This wouldn’t have been possible without Corona SDK.

What was the inspiration behind Streetfood Tycoon?

Streetfood Tycoon is a combination of my love for business/simulation games, my penchant for street food and my frustration of having my own food cart business. I figured, why not just combine all three and create a simulation game. After 3 prototypes and 2 months of work, Streetfood Tycoon was born.

How successful has Streetfood Tycoon been in the App Store and among players?

Streetfood Tycoon has been downloaded over 2.7 million times to date and has been my most successful game since I started developing for iOS. Even more fulfilling, is that a lot of players have reacted very positively to the game, shared their experiences via Facebook, Twitter, and Instagram, and posting screenshots of their day-to-day food cart experiences. This is by far the most rewarding and fulfilling point in my iOS career. Thank you to everyone who has supported Kuyi Mobile and Streetfood Tycoon!

Those are some pretty impressive stats! What’s your next Corona-based project?

I’m still in the process of brainstorming for my next game. It will for sure be bigger and have more depth than Streetfood Tycoon, and will take advantage of the advanced features of Corona. Keep an eye out for it!
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