Please tell us about MAD Multimedia.
Our most notable clients include the Government of the Netherlands, the textbook publisher Noordhoff and the Belgian TV network Ketnet.
What’s been your experience working with Corona SDK?
The first app we built and published with Corona was a cross-platform game for the Dutch ANWB, a company that provides emergency road services. The client was happy with our work and we fell in love with Corona right then. Corona was, and continues to be, easy to work with and easy to use to compile apps for both iOS and Android.
For your latest game, Octopuzzle, you upgraded to Corona Enterprise. Can you please share your experience building the game and using the Corona engine?
While we love creating games, sadly, we don’t have the time or money to promote our own in-house titles such as Octopuzzle. That’s why we were thrilled when a major Chinese publishing company, Letang Inc., approached us to take over Octopuzzle’s promotion for a share of the profits. The company had their own ad SDK that wasn’t supported by Corona SDK Pro so we took advantage of the native extension offerings of Corona Enterprise.
We’ve enjoyed a smooth development process and are working to port the game to OUYA by the end of October 2013.