Corona is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. That means you can create your project once and publish it to multiple types of devices, including Apple iPhone and iPad, Android phones and tablets, Amazon Fire, Mac Desktop, Windows Desktop, and even connected TVs such as Apple TV, Fire TV, and Android TV.
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Warcraft ™, Angry Birds ™, Civilization ™ and many other popular franchises.
Select from numerous plugins which extend the Corona core for features like in-app advertising, analytics, media, and much more.
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Corona.
Develop for mobile, desktop, and connected TV devices with just one code base.
No hidden fees, charges, or royalties.
No matter if you are an indie developer or a large publisher, you will never pay for core functionality.
Corona speeds up the development process. Update your code, save the changes, and instantly see the results in our instant-update Simulator. When you're ready to test on real devices, build and deploy your app just once and then see code/assets update automatically, all over your local network. It's like magic.
Live builds in action (0:39 sec)
From bleeding-fast OpenGL graphics to the lightweight scripting power of Lua, Corona is optimized for performance at every core level. With Corona, your apps are automatically compiled at build time, streamlined for performance and stability.
More than 500,000 developers and an active, helpful forum are not just facts. They’re all about 8 years of trust and inspiration in Corona. Our team is also there.
Our marketplace is where you can easily find or distribute whatever you need to build the next blockbuster game or app. Full project templates, graphical assets, music, sound effects, and a wide selection of plugins are all waiting for you.
Corona's source code is now open for developers to add features to that they need and even contribute back to the core product.
Get priority support provided by our engineering team via our community Slack channel and email.
“... it took mere hours to get used to Corona.
You don’t need to learn a huge IDE like Visual
Studio or Unity, so if you know how your code
editor works you’re basically done. Using Corona
is effortless. I’d say it takes about 1/8th the time
to make a game using Corona because of the
highly iterative nature of using Lua.”
John Romero, Romero Games Ltd.
“... I never really worked with other development
systems or languages, but I appreciate the simple
syntax. Everything mostly just works,
I don’t need to declare variable types,
write extra-long lines with hundreds
of parentheses,
and the transition library
is a life saver.”
Philipp Stollenmayer
“The team at Corona has worked
with me to both improve my game
and the framework. It is a symbiotic
relationship and, as a developer,
this is really important to me.”
Adrian of Sphere Game Studios
“On the Corona I found for myself
a lot of interesting things, I was
able to learn about the process of
developing some games,
get acquainted with them.”
Sergey of Greenolor Studio
Join over 500k developers worldwide using Corona to create hit mobile apps.
We wanted to provide an update on the transition away from Corona Labs, Inc. to our new open source initiative.
The Corona Labs Forums are currently down as we migrate them to the new modern forum software on new hardware. The old Forums will remain down from th
Many of you are curious how our transition is going. Here is a quick update as to its status.
Google gave Corona users extra time to update their apps to 64-bit. Are you ready?