Corona Geek #157 – Alone Game Developer Talks About Developing and Launching HoPiKo Game

Today we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. Plus, now you can download the updated code from our “Using Gravity In Games” development discussion.

Corona Geek Hangout #157

From the Forum — Issue #87

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

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Corona Geek #156 – Using Gravity In Games – Part 3, Adding Blocks, Spikes, Coins, and Monsters

Today we covered part three of our “Using Gravity In Games” game development series with a look at level building. We looked at code for positioning platforms, spikes, coins, and monsters. We looked at how to dynamically center the camera on the player’s starting position. Finally, we discussed the benefits of making code reusable and adding the ability to turn features on and off during play testing. Download the updated source code for a full look at how the game works.

Corona Geek Hangout #156

From the Forum — Issue #86

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Forum icon