From the Forum — Issue #65

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

From the Forum

Endless Runner Game Development Highlights – Generating Hallway Segments, Adding Particle Effects, and Restarting

Recently on Corona Geek Hangout 133, we continued working on our endless runner game by adding code to generate continuous hallways, add particle effects, and automatically restart the game when the player object runs into a wall. By the end of the Hangout our game was looking a lot like the original. Watch these clips to see highlights from the conversation. Download the code and follow along.

Corona Geek Hangout Snippets

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.

Corona Geek Hangout #134

Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting

During last week’s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. This week we added code to handle continuous hallway generation, memory cleanup, and game restarting when the player runs into a wall. We also added particle effects to our player to give the game some extra flare.

Corona Geek Hangout 133