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Tag: Graphics 2.0

Corona Geek #67 – Graphics 2.0 – 2.5D Isometric Perspective and Belly Dancing App Dev

During this week’s Corona Geek Dr. Brian Burton walked us through sample code for creating 2.5D isometric perspective using vector images and Jennifer Looper shared her new belly dancing app project. Jen is using Parse to store data and pulling video clips together in creative ways. She’s also using PreApps to get ahead of app marketing while her app is still in development.

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Corona Geek #63 – Creating Children’s Apps and Simulating 2.5D Perspective in Corona SDK

During this week’s Corona Geek we talked with children’s app developer Greg Pugh about creating children’s apps using Corona SDK. As a one person shop, Greg has successfully created a series of very creative interactive children’s books using Corona SDK and Kwik. He shared a number of tips and insights that you’ll want to hear, even you’re not creating children’s apps. We also, looked at code for creating 2.5D perspective using the new Graphics 2.0 engine.

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Tutorial: 2.5D Perspective

Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.

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Tutorial: Snapshots

One of the new additions to Corona’s updated graphics engine is the snapshot feature. Snapshots allow you to create a single dynamic image from other images and manipulate it using 2.5D distortion and filter effects. Read further to learn about the core power of snapshots.

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